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  1. #31
    Player
    Terabyt3's Avatar
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    Mar 2011
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    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    Reset Stats and went for 201 Dex and 317 Strength at first. After a while took it up one point each an there was a 1% increase in ammount of damage mitigated from parry but the parry rate difference seems to have gone from 1 in 5 to 1 in 3-4 attacks parried.

    5 points left over atm which wont push me past any barriers in S or D so gonna drop them in VIT
    (0)

  2. #32
    Player
    Terabyt3's Avatar
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    Mar 2011
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    Limsa!
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    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Remn View Post
    Well, unless you can parry special attack or magic base atk, I just couldn't see how parry can be better than stack VIT.
    You can parry any physical attack just as you can block any physical attack
    (0)

  3. #33
    Player
    Derza's Avatar
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    Sep 2013
    Posts
    111
    Character
    Kaladin Stormblessed
    World
    Goblin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by C-croft View Post
    Sorry, wasn't clear enough, but I was referring to this data here. I found a chart but it relates to PLD. Not that I am expecting different for WAR, just curious. I understood what you were saying, but was wondering if the data has been researched. Since the OP is planning on using 10k seals to study, we could save him time and effort.

    EDIT: 20k seals will be spent. Ten for research and ten to respec.
    Yea i was using the chart that shows both block and parry.. but either way... for dex to be worth it, it would need to be about 4-5x what it is in that chart... I see the only reason to getting dex would be if you are within 10 dex from the next threshold, otherwise str or vit would be better..
    (0)

  4. #34
    Player
    C-croft's Avatar
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    Sep 2012
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    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Terabyt3 View Post
    Reset Stats and went for 201 Dex and 317 Strength at first. After a while took it up one point each an there was a 1% increase in ammount of damage mitigated from parry but the parry rate difference seems to have gone from 1 in 5 to 1 in 3-4 attacks parried.

    5 points left over atm which wont push me past any barriers in S or D so gonna drop them in VIT
    How large is your data pool? It is implying your parry rate jumped from 20% to 25%-33%. for 12-13 DEX that is alot.

    EDIT: misunderstood your DEX count. How much did you allocate to DEX?

    2nd EDIT: 5%-13% is still a huge jump regardless, since data points to 40 DEX should equal ~1%

    3rd EDIT: If what you are saying is true, then DEX does not work as expected for WAR. You realize the flaming you will get for this right?
    (0)
    Last edited by C-croft; 09-28-2013 at 03:48 AM.

  5. #35
    Player
    CianaIezuborn's Avatar
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    Sep 2013
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    192
    Character
    Ciana Iezuborn
    World
    Cactuar
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Hachiko View Post
    I kind of disagree but I agree with the spirit of your post in its entirety. There are situations where sustained damage can kill a tank, if the damage being sustained is more than the healers can maintain in the same amount of time. Cad is a good example of this. There is some burst involved, but it's mostly just a steady stream of damage that will kill you because a healer has a hard time pumping out that much solo.
    There is definitely the possibility of an edge case in which a tank dies to attrition instead of burst damage. My contention is that the only reasonable way to deal with this is through increased mitigation or increased healing throughput (through addition of healers). If the only thing you can add is avoidance, then there will be situations where the avoidance fails and your tank will die and there was nothing you could have done about it. On extended encounters that is going to destroy progression, because it destroys the stability you need to work through an encounter.

    So what is the purpose of avoidance? Why obtain it at all? I look at it as a buffer for cooldowns. Whenever a tank dips below a certain threshold % wise, someones going to blow a cooldown. I don't care how disciplined you are, that's what you do as a healer and as a tank. Better to use a cooldown when it might not have been needed than to hit the floor and have to start the encounter over again. What additional avoidance does is reduce the amount of times this happens over the course of a 5-10 minute fight. Therefore you have less of a chance that a cooldown will be blown during a non burst time, and more of a chance that your cooldowns will be available during big predictable hits.

    It also helps cover for human error. While it won't protect you from worst case scenarios, it will help reduce the stress on your healers which in turn will allow them to better react to the big bursts when they need to. Concentration in a fight IS a limited resource, and if you're getting slapped for full damage every second then you are quickly stressing out your healer and making it more and more likely that they will make a mistake when it counts. Or not be able to focus on movement. Or die of a heart attack while healing.
    (0)

  6. #36
    Player
    Terabyt3's Avatar
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    Mar 2011
    Location
    Limsa!
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    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by C-croft View Post
    How large is your data pool? It is implying your parry rate jumped from 20% to 25%-33%. for 12-13 DEX that is alot.

    EDIT: misunderstood your DEX count. How much did you allocate to DEX?

    2nd EDIT: 5%-13% is still a huge jump regardless, since data points to 40 DEX should equal ~1%

    3rd EDIT: If what you are saying is true, then DEX does not work as expected for WAR. You realize the flaming you will get for this right?

    The 40-41-40-41 pattern is what i followed the 1% is for the damage that is prevented NOT parry rate which is what is determined by DEX.

    My data pool is admittedly tiny as I said in my post but I'll try and compare over time rather than spending a few hours crunching numbers.

    Parry to me right now certainly seems more important than a larger HP pool (by a few hundred anyway).

    ATM i'm aiming my war at +parry/dex>STR>VIT

    Lol it doesn't matter what you say around here someone flames someone Second post on this thread showed that. Some peole hate theorycrafting and discussion I guess

    Only reason I started this was because of Yoshi saying "More research needed to be done for WAR as currently people have it wrong" (paraphrased).

    The current trend being a VIT dump I started looking at DEX and wondering if someone had done the complicated leg work for me much like VALKS has for PLD on his site!
    (0)
    Last edited by Terabyt3; 09-28-2013 at 04:43 AM.

  7. #37
    Player
    C-croft's Avatar
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    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Terabyt3 View Post
    The 40-41-40-41 pattern is what i followed the 1% is for the damage that is prevented NOT parry rate which is what is determined by DEX.

    My data pool is admittedly tiny as I said in my post but I'll try and compare over time rather than spending a few hours crunching numbers.

    Parry to me right now certainly seems more important than a larger HP pool (by a few hundred anyway).

    ATM i'm aiming my war at +parry/dex>STR>VIT

    Lol it doesn't matter what you say around here someone flames someone Second post on this thread showed that. Some peole hate theorycrafting and discussion I guess

    Only reason I started this was because of Yoshi saying "More research needed to be done for WAR as currently people have it wrong" (paraphrased).

    The current trend being a VIT dump I started looking at DEX and wondering if someone had done the complicated leg work for me much like VALKS has for PLD on his site!
    Agreed. I have mentioned before that the 20% mitigation might be from parry, but didn't expect anything from it. Especially since I have no data to provide. And if it did boil down to more DEX second poster would definitely eat your cookies. Just like any other troll. They will also act like an authority on the subject.
    (0)
    Last edited by C-croft; 09-28-2013 at 04:52 AM.

  8. #38
    Player
    CurlyBruce's Avatar
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    Aug 2013
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    116
    Character
    Curly Brace
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Not to dismiss your tests or anything but you do realize that even if you can get Parry relatively high (say 30-40%) it's still not reliable in any way shape or form, and honestly would only be directly comparable to Shield Blocks from Paladin. It's all well and good to block sustained attacks frequently and reduce the damage by ~25% but when that big hit comes and you fail the parry check, what do you do then?
    (0)

  9. #39
    Player
    Remn's Avatar
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    Aug 2013
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    447
    Character
    Kizuna Astin
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Terabyt3 View Post
    You can parry any physical attack just as you can block any physical attack
    sorry if i wasnt clear. I meant unless you can parry magic base atk, then there not really any reason to stacking parry(DEX) over VIT.
    a lot of boss seem to have a heavy hit magic base spell. by heavy i meant 1k + damage.
    (0)
    Last edited by Remn; 09-28-2013 at 05:10 AM.

  10. #40
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
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    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by CurlyBruce View Post
    Not to dismiss your tests or anything but you do realize that even if you can get Parry relatively high (say 30-40%) it's still not reliable in any way shape or form, and honestly would only be directly comparable to Shield Blocks from Paladin. It's all well and good to block sustained attacks frequently and reduce the damage by ~25% but when that big hit comes and you fail the parry check, what do you do then?
    It's also worth noting that unless there is some internal modifier that specifically applies differently to dex for WAR/MRD than it does for GLD/PLD, then if stacking dex is a viable strategy for WAR it will be even more viable for GLD/PLD due to them benefitting from increased block rate as well.

    Quote Originally Posted by Remn View Post
    sorry if i wasnt clear. I meant unless you can parry magic base atk, then there not really any reason to stacking parry(DEX) over VIT.
    a lot of boss seem to have a heavy hit spell.
    You can parry most things that matter. Rock Buster, Mountain Buster, Hood Swipe.

    Not sure about Downburst, and I don't think you can parry Ifrit's fire breath though.
    (0)

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