Quote Originally Posted by Terabyt3 View Post
I'm only talking about the effectiveness of VIT vs. DEX/Parry over sustained fights (Majority of battles in game) not counter burst damage.
When was the last time you died due to a healer that was only healing you running out of mana? That is the only scenario that sustained damage over the entire fight is even important in the manner that you're approaching it. No ifs, ands, or buts. No.

You die to burst, or you die to healers not putting enough heals into you. Average damage taken over the fight does not matter, what matters is surviving the fight.

I do believe that at some point, stacking enough Vit, you will then want to favor avoidance on a certain ratio. From what I've seen of stats, if they remain linear, it's a LONG way off but still possible. The first step is having a comfortable HP lead over the highest reasonable burst you will face. I'm actually a heretic in some tanking circles for even suggesting that much, but I've done math in other games to support it. Please continue to put together numbers to shed light on the effects of avoidance stats, but please, for the love of all that is holy.

Never suggest that sustained damage is even close to the importance of the ability to survive burst. Never. They aren't even the same concept when it comes to tanking.

I seriously thought you were trying to find a way to lower burst damage by stacking dex, which I was trying to explain was counterproductive when the alternative is EHp. But never suggest that average incoming damage is anywhere near as important as ability to survive burst.