I really like elusive Jump, not for his evasion (because it doesnt evade well lol) but for his enmity reduction. You can make your tanks job easier without having to slow down your dps. Thats pretty sweet in my eyes. Its also very efficient, if i over aggro i just use an elusive jump and it instantly drops me to #2 or #3 of the threat list. I wouldnt mind if the CD was shorter though.

What i would like to see is one jump actually producing enmity. Now let me explain, DRGs have higher ph defense than other dps classes, but considering the only dmg you realistically get hit by is magic AOE dmg, its rather useless. I think its intended that a DRG offtanks the adds for the other dps but how can you do that when the BLM throws one fireball and is instantly #1 on the threat list? If for example Spineshatter Dive did that, it would be very useful in those hectic add phases that cause a lot of stress on the healers. Just a thought.