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  1. #21
    Player
    Fomante's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Fo Mante
    World
    Leviathan
    Main Class
    Lancer Lv 50
    I am 100% for this. I do however think that adding invuln frames to Jump, while being awesome, would probably end up being pretty overpowered. The ability to change locations for the landing would make a ton of sense. The ability that definitely needs the invuln frames is Elusive Jump. The skill, as it is right now, is almost completely worthless. It CAN save your ass sometimes, but more often than not if you are really needing to use it, it's already too late. The fact that it doesn't record your location change until the time you land is just plain awful. With a long 3 minute cooldown, I think that it should be something we could use in tight spot to great affect. Spineshatter dive is completely fine as it is IMO. Also, I think the damage buff for the jump abilities needs a shorter cooldown. I know it would increase our damage output, but frankly melee dps classes (because of having to deal with positioning) should be doing more damage than ranged class... cough bards OP... cough...
    (1)

  2. #22
    Player
    Deifact's Avatar
    Join Date
    Aug 2011
    Posts
    321
    Character
    Deifact Kinspawn
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 61
    I think complete invuln would be op, but a "blink" buff might work (like blink in FFXI). Maybe elusive jump can give three shadows so the next three attacks will miss. Other jumps can give different numbers of shadows.
    (0)

  3. #23
    Player
    ZaelC's Avatar
    Join Date
    Sep 2013
    Posts
    30
    Character
    Zael Cresnah
    World
    Leviathan
    Main Class
    Lancer Lv 50
    As a Dragoon I've read from a lot of players 2 things:

    1.- Don't use jumps, you will get yourself killed.

    2.- Change your class, Blm or Bard are much better, and noone wants to party with Dragoons on endgame content.

    For the first one I really understand it, jumping is awesome, but the feeling when a boss throws an aoe below you just before falling... it's like 2 seconds of full depressing resignation, sometimes I even think "no more jump...", and thats not all, if I tell people "srry died because jumping" they just say, yeah don't use jump, not worth it. I belive that stop using your job skills and not because low damage or something like that, but because you get yourself killed, there must be a problem with the class.

    The second one is true... some people say "yeah but you have more DEF than other DPS", why should I need more DEF? The Tank gets all the hits anyway, and if its a full aoe you can die like everyone else, or live again like everyone else, not any difference on having more def if you can't tank at least 1 mob, and you can't live aoes that others dps don't.

    I really like Dragoon and I love jumping, but I know we are in disadvantage and not even against other DPS classes, sometimes our skills are our worst enemy.

    I want a change on jump, allowing to move the landing zone would be very nice, I don't think it would be that hard to implement, just add a nice circle that you can move around and thats all (like the simple aoe circle of the disciples of magic) I don't care that much about Spineshatter Dive and Dragonfire, I understand this ones make you fall in front of the target. But I would like less cooldown for Dragonfire Dive, seriously it's not even that powerful for 3 minutes cooldown.

    Another skills that I feel almost... useless... its Elusive Jump, for gods sake I dont know if its a latency problem issue or this skill does nothing at all. When I say "I won't get out of this red circle of death in time, better to use Elusive Jump!" I use it, I get out of the aoe in time, but screw me, I still get hitted, looks like Dragoon remains in the same spot until he lands, and it should be otherwise, if you are making a quick jump to evade, then the change of spot should be almost instant, OP? c'mon 3 minutes cooldown too... I use it once in AK every 3 or 4 runs and thats all... "but AK is 30 min average, you can use it 10 times!!" and why the hell am I going to jump every 3 min behind where I am...

    Please SE, buff the jumps or Dragoons will just get extinct.
    (1)

  4. #24
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    I really like elusive Jump, not for his evasion (because it doesnt evade well lol) but for his enmity reduction. You can make your tanks job easier without having to slow down your dps. Thats pretty sweet in my eyes. Its also very efficient, if i over aggro i just use an elusive jump and it instantly drops me to #2 or #3 of the threat list. I wouldnt mind if the CD was shorter though.

    What i would like to see is one jump actually producing enmity. Now let me explain, DRGs have higher ph defense than other dps classes, but considering the only dmg you realistically get hit by is magic AOE dmg, its rather useless. I think its intended that a DRG offtanks the adds for the other dps but how can you do that when the BLM throws one fireball and is instantly #1 on the threat list? If for example Spineshatter Dive did that, it would be very useful in those hectic add phases that cause a lot of stress on the healers. Just a thought.
    (0)

  5. #25
    Player
    RyuujinZERO's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    K'hali Thalen
    World
    Goblin
    Main Class
    Scholar Lv 71
    Quote Originally Posted by ChaozK View Post
    If for example Spineshatter Dive did that, it would be very useful in those hectic add phases that cause a lot of stress on the healers. Just a thought.
    There are other options for bringing control to that kind've situation; for example having a caster sleep them or a bard shadowbind them. Having one DPS start taking hits in place of a squishier DPS really represents a last ditch solution to a problem. And given that I'm not sure it's desirable to create a specialised move for that purpose (yes sleep and bind can be broken; but breaking a control is not so much a flaw to be fixed, but a strategic failure by the party)
    (0)
    Last edited by RyuujinZERO; 09-27-2013 at 10:00 PM.

  6. #26
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by RyuujinZERO View Post
    There are other options for bringing control to that kind've situation; for example having a caster sleep them or a bard shadowbind them. Having one DPS start taking hits in place of a squishier DPS really represents a last ditch solution to a problem. And given that I'm not sure it's desirable to create a specialised move for that purpose (yes sleep and bind can be broken; but breaking a control is not so much a flaw to be fixed, but a strategic failure by the party)
    I see what you are saying but a slept mob cant be attacked, so thats not a solution when you want to get adds down. And binded targets can still attack melees anyhow. Maybe you are thinking about the wrong situation. I am talking about boss fights, phases where adds spawn and Dps just burst them down without aid of the tank. Thats the situation i am looking at.
    (0)
    Last edited by ChaozK; 09-27-2013 at 10:24 PM.

  7. #27
    Player
    oda's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    74
    Character
    Oda Stillwind
    World
    Balmung
    Main Class
    Samurai Lv 70
    Honestly if they would just change Jump to work exactly like Spineshatter and Dragonfire (ends at target) I'd be happy.
    (0)

  8. #28
    Player
    Trayes's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Trayes Atlas
    World
    Goblin
    Main Class
    Lancer Lv 71
    I would love if you could add this answer to the main post.

    Please stop asking for Invincibility... It can break the game.

    A pretty simple fix to jumps is an animation speed up.

    Jumps complete their animation faster and thus we don't need to be immune to damage or be mad about being unable to move because we will gain control of our characters faster.

    It is that easy. I hope this reaches people so we can stop asking for things that could break the game.
    (2)

  9. #29
    Player
    MalcolmReynolds's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Malcolm Reynolds
    World
    Diabolos
    Main Class
    Lancer Lv 50
    How would it break the game? It's still at the least a 40 second cooldown for a second or two of invincibility. It's a marginal buff and something that should already exist as a trait of the skill. Even in PvP, in which skills and abilities won't necessarily function the same according to Yoshi, you would have to have phenomenal timing to dodge a hard hitting ability, and with the server/input lag experienced in this game, it would be even harder to accomplish.
    (0)
    Take my love, take my land, take me where I cannot stand. I don't care, I'm still free, you can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land and boil the sea, you can't take the sky from me.

  10. #30
    Player
    Trayes's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Trayes Atlas
    World
    Goblin
    Main Class
    Lancer Lv 71
    Quote Originally Posted by MalcolmReynolds View Post
    How would it break the game? It's still at the least a 40 second cooldown for a second or two of invincibility. It's a marginal buff and something that should already exist as a trait of the skill. Even in PvP, in which skills and abilities won't necessarily function the same according to Yoshi, you would have to have phenomenal timing to dodge a hard hitting ability, and with the server/input lag experienced in this game, it would be even harder to accomplish.
    I have balanced games before... That is how I know. I have given players .2 sec of damage immune and they did insane things with it. A skill that can trivialize powerful skills can be broken. An animation speed up as well as lowering the break lock on the animation will give users more control without changing the way the spell currently works
    (0)

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