Quote Originally Posted by TetsuyaHikari View Post
At least this way, you could use jump as a defensive tool as well. If you see the enemy about to use an AOE, you could use jump to avoid it, get damage, and take some pressure off the healer(s). All I can see here is a win-win situation for this fix.
This is the exact reason why invuln frames would be too strong... you want the best offensive abilities to also be the best defensive abilities. That's not balance, that's broken.