Quote Originally Posted by MalcolmReynolds View Post
How would it break the game? It's still at the least a 40 second cooldown for a second or two of invincibility. It's a marginal buff and something that should already exist as a trait of the skill. Even in PvP, in which skills and abilities won't necessarily function the same according to Yoshi, you would have to have phenomenal timing to dodge a hard hitting ability, and with the server/input lag experienced in this game, it would be even harder to accomplish.
I have balanced games before... That is how I know. I have given players .2 sec of damage immune and they did insane things with it. A skill that can trivialize powerful skills can be broken. An animation speed up as well as lowering the break lock on the animation will give users more control without changing the way the spell currently works