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  1. #31
    Player
    Neverender's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Ezayla Tovarisch
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Jumps are fine. They do good damage,are off gcd, and don't ruin combos. On end game fights you should know an aoe is coming. Even if you don't have fight memorized, you should know an aoe exists and only use jumps directly after that aoe has gone off giving you a 0% chance to get caught by it. If your getting caught by aoe on jumps your bad.
    (0)

  2. #32
    Player
    Bebo's Avatar
    Join Date
    Jun 2011
    Location
    Grid
    Posts
    26
    Character
    Bebo Lilmoon
    World
    Hyperion
    Main Class
    Dark Knight Lv 76
    Quote Originally Posted by Neverender View Post
    Jumps are fine. They do good damage,are off gcd, and don't ruin combos. On end game fights you should know an aoe is coming. Even if you don't have fight memorized, you should know an aoe exists and only use jumps directly after that aoe has gone off giving you a 0% chance to get caught by it. If your getting caught by aoe on jumps your bad.

    Wrong Jumps do the highest damage right next to Full thrust for DRG, also if you could supply me with a video of you within the next few days not getting hit by titan while using all 3 jumps in a constant rotation for the rotation of the titan fight i would belive you. i realy think they should just rethink the jump abilitys. they are causing inefficiency in our class's struggle to prove melee is not broken.
    (0)

  3. #33
    Player
    MalcolmReynolds's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Malcolm Reynolds
    World
    Diabolos
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Trayes View Post
    I have balanced games before... That is how I know. I have given players .2 sec of damage immune and they did insane things with it. A skill that can trivialize powerful skills can be broken. An animation speed up as well as lowering the break lock on the animation will give users more control without changing the way the spell currently works
    Unless you have the same battle system, that doesn't apply. 2 seconds isn't even a global cooldown. Hell, if we're talking PvP here, they could get hit, jump and land again before the opponent's CD has even refreshed.
    (0)
    Take my love, take my land, take me where I cannot stand. I don't care, I'm still free, you can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land and boil the sea, you can't take the sky from me.

  4. #34
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Neverender View Post
    Jumps are fine. They do good damage,are off gcd, and don't ruin combos. On end game fights you should know an aoe is coming. Even if you don't have fight memorized, you should know an aoe exists and only use jumps directly after that aoe has gone off giving you a 0% chance to get caught by it. If your getting caught by aoe on jumps your bad.
    But as a unique tool of a job meant to be highly mobile between periods of steady, reliable damage-dealing, shouldn't it be something to be to put to use for mobility, rather than restricting it?
    (0)

  5. #35
    Player
    ZaelC's Avatar
    Join Date
    Sep 2013
    Posts
    30
    Character
    Zael Cresnah
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Neverender View Post
    Jumps are fine. They do good damage,are off gcd, and don't ruin combos. On end game fights you should know an aoe is coming. Even if you don't have fight memorized, you should know an aoe exists and only use jumps directly after that aoe has gone off giving you a 0% chance to get caught by it. If your getting caught by aoe on jumps your bad.
    The problem about making combos with jumps to maximize the damage you deal (as any dps should) is the animation, its way to large to combo with it, the only way that you can actually make more damage with jump is with power surge that haves 90 cd, otherwise just using jump slows you down. In any case you need to use power surge, any damage skill, jump, and another damage skill, and of course power surge lasts for 10 seconds so you gotta jump quickly, but NOT just after using power surge. Saying this, you can't just use jump after an aoe, if you actually do this, or if you use power surge and then instantly jump, you are the bad one here...

    Still, I always use jump, and yes, the rate I die for using it its 1 - 80 or less, but still the skill isn't great if you can't use it when you want or if you have to wait to be sure that nothing is gonna hit you while you are in air. Like you said the skill is just "fine", but then please SE remove some of DRG skills and give us bard and monk skills, those are actually great, not just "fine".

    The best thing to do is to let you land wherever you like (with a range limit of course), or make the animation faster.
    (0)

  6. #36
    Player
    Nemiros's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Nemiros Elvenao
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Jump does not deal enough damage for the amount of risk involved in using it. Sure, you could become the god of predicting every aoe in the game, so you could time that AOE so it comes precisely after you have finished your thrust combo (because if we're even talking about using Jump its because we're min-maxing, and thats the ideal time to use Jump) for the attack power of 2 autoattacks... every 40 seconds... which is just marginally better than using another skill since it has a longer than GCD animation (or longer than GCD when used in the GCD of the shortest animation skill, since thats the purpose of it being out of GCD). Hell, im not even sure if im stopping an autoattack from going off because Im using jump, which would make jump even more useless. Im a dragoon because of the +15str stone and the cool looks.
    (0)

  7. #37
    Player
    Alenore's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    439
    Character
    Alenore Llohen
    World
    Excalibur
    Main Class
    Lancer Lv 100
    Well I think it's pretty clear.

    If you die when using jump, then don't use it.
    Now some people are able to use Jumps while staying alive, which is a DPS increase.

    All you're asking for is a buff so you can smash a button with no consequences. What next, "but sometimes we cannot lands our combos and if we try we might die so please remove positioning" ?
    (0)

  8. #38
    Player
    Bebo's Avatar
    Join Date
    Jun 2011
    Location
    Grid
    Posts
    26
    Character
    Bebo Lilmoon
    World
    Hyperion
    Main Class
    Dark Knight Lv 76
    Quote Originally Posted by Alenore View Post
    Well I think it's pretty clear.

    If you die when using jump, then don't use it.
    Now some people are able to use Jumps while staying alive, which is a DPS increase.

    All you're asking for is a buff so you can smash a button with no consequences. What next, "but sometimes we cannot lands our combos and if we try we might die so please remove positioning" ?
    you obviously dont use dragoon much hunh if we follow your ideal then our class will have a dead/Broken skill. if you had it your way the class would never get better.
    (0)

  9. #39
    Player
    HaiHai's Avatar
    Join Date
    Aug 2013
    Posts
    97
    Character
    Rom Com
    World
    Gilgamesh
    Main Class
    Lancer Lv 90
    The problem with jumps is that in most situations and boss encounters for endgame content make using jumps more risky than rewarding.

    Of course careful timing and encounter knowledge can prevent you from using and jump and getting locked into an aoe or some other mechanic, but again, that's just reaffirming that jumps are more of a risk to use than a reward. As the 'main mechanic' for Dragoons, I don't think it is a good design for them to be so restricting and often detrimental to use.

    Having them make you immune while airborn was something that should have been in on day 1. It would certainly help make them more class defining of abilities, instead of just being flashy gap closers with huge cd's.
    (0)

  10. #40
    Player
    Alenore's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    439
    Character
    Alenore Llohen
    World
    Excalibur
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Bebo View Post
    you obviously dont use dragoon much hunh if we follow your ideal then our class will have a dead/Broken skill. if you had it your way the class would never get better.
    I'm only saying jump is already a DPS increase and isn't risky if you know when to use it. It isn't broken/dead in any way, it just requires people to actually pay attention to the fight to use correctly.

    I wouldn't mind a change to jump either, maybe to get better damages on it/to be able to use it more often, or to charge it, or whatever.
    What I don't want, though, is jumps to become skills having absolutely no consequences. That's what makes dragoon fun.
    (0)

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