Results 1 to 10 of 285

Dev. Posts

Hybrid View

  1. #1
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    272
    Quote Originally Posted by Makomin View Post
    SE's stance on this is very disappointing.
    It's funny how truthful the stereotypes are about the forums being full of moaning and groaning, but let me just say this. None of you have obviously played fighting games like street fighter, where you have to actually plan ahead of time during combat. Nor have I suspected many of you know what enmity meters are, because I see alot of DPS just faceroll and get hate, then blame the tank cause he couldn't hold threat, or healers over healing and pulling aggro, etc.

    If you want to button mash, then that's fine, but maybe this game isn't for you. The combat is different in this game and is actually very fluid once you understand the rhythm of it. If it doesn't appeal to you or you can't figure out the rhythm then ok, but that's no reason it should be changed.
    (3)

  2. #2
    Player
    Makomin's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Mako Syl
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by VahnValbosce View Post
    derp
    Here we go with your multiple fallacies.

    1. Negative feedback is not moaning and groaning any more than positive feedback is sucking SE's toes. People don't need to mention that they still enjoy the game with every criticism. It has positives and negatives to be discussed just like any other game.

    2. Surely many people here have played fighting games. I enjoy them myself. What people have played or enjoyed in different genres is not relevant here.

    3. Your rant about the other class roles and enmity meters has no relevance here (and stinks of people complaining about your ability to hold aggro). You can't infer a person's skill from their opinion of how responsive a game should feel.

    4. Big difference between mindless button mashing and wanting a feeling of responsiveness.
    (4)

  3. #3
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    272
    Quote Originally Posted by Makomin View Post
    Here we go with your multiple fallacies.

    4. Big difference between mindless button mashing and wanting a feeling of responsiveness.
    Constant negative feedback does nothing. You choose to look at the negative all the time and disregard anything positive. If your character is doing something already, that means they need to finish what they're doing so they can do something else.

    I already know what you want, you want to be able to do a weaponskill then immediately follow up with a stun 0.1 seconds later. The devs already said this isn't going to happen, and the reason being is that Non-GCD's will have no point other than to be blown all within the span of 1 global cooldown, and that is just not how the combat is designed.

    My positive response was: Learn and adapt to the style of combat in this MMO, because it's different and that's what people wanted didn't they? I thought the general concensus was that people didn't want WoW-clones.
    (2)