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  1. #1
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Camate View Post
    Hello,

    Based on the way the game was designed, and also taking into account the current level of difficulty, the development team has no plans to change the timing in which non-global cool down actions can be used, and would like players to take this into consideration when forming strategies.
    Give the devs feedback that the majority of players think that off GCD abilities should activate as soon as they are pressed and adjust content difficulty accordingly. Having to spam hit the buttons for off GCD abilities like 10-15 times before they go off is not good gameplay. It just makes it sluggish.

    I know Yoshi told the dev team to play WoW and other MMOs. But take a look at WoWs Paladin for example they have many off GCD instant defensive abilities they can use, only in that game they activate as soon as you hit them. It feels much more smooth gameplay wise and not sluggish like how it currently is in FFXIV.
    (15)

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Camate View Post
    Hello,

    Based on the way the game was designed, and also taking into account the current level of difficulty, the development team has no plans to change the timing in which non-global cool down actions can be used, and would like players to take this into consideration when forming strategies.
    The development team needs to show the time til you can use the next skill or ability after using an skill or ability ability via hotbar icon countdowns like WS's do. Activate all related skills global cooldown for how long we actually have to wait, don't make it look like there is no GCD for "non-global cooldown abilities" when there is GCD for them.

    Or they can just fix their code and have them off any kind of GCD as they should.
    (12)
    Last edited by Reika; 09-27-2013 at 08:00 AM.

  3. #3
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Camate View Post
    Hello,

    Based on the way the game was designed, and also taking into account the current level of difficulty, the development team has no plans to change the timing in which non-global cool down actions can be used, and would like players to take this into consideration when forming strategies.
    Translation, this is caused by the same problem as the AoE and server latency, we don't know how to fix it so you will have to live with it.

    Looks like you guys will be bleeding players after the free trial.

    Wasn't even worth rebuilding ARR when its going to end up with similar numbers to 1.0.

    Quote Originally Posted by CorwinAurilliac View Post
    I use off GCD skills on both BRD and DRG just fine. What I've noticed is you have to wait till half the GCD is done before they will activate. Watch your CD and try when it's half way. I think this is working as intended to prevent popping multiple skills off GCD while still keeping a perfect rotation. If you want more then one you will miss your next GCD. And sometimes it's worth doing that too. I think it's just fine how it is.
    It's kind of funny that you are suggesting to wait til half the GCD and then try, its like people suggesting to pre-move before plumes in Titan, you guys just don't get it, its broken and needs to be fixed.
    (you know the reason why you have to wait half the GCD is because of the 300ms built into every action you take, its acting like a mini invisible cooldown timer)
    (16)
    Last edited by Jinko; 09-27-2013 at 08:42 AM.

  4. #4
    Player
    Benjamen's Avatar
    Join Date
    Aug 2013
    Posts
    16
    Character
    Benjamen Zamitto
    World
    Adamantoise
    Main Class
    Marauder Lv 66
    Quote Originally Posted by Jinko View Post
    Wasn't even worth rebuilding ARR when its going to end up with similar numbers to 1.0.
    I think people are over exaggerating o.O
    (5)

  5. #5
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    Quote Originally Posted by Camate View Post
    Hello,

    Based on the way the game was designed, and also taking into account the current level of difficulty, the development team has no plans to change the timing in which non-global cool down actions can be used, and would like players to take this into consideration when forming strategies.
    generic respond is generic :/
    (2)

  6. #6
    Player
    Unruhe's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Unruhe Endlos
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Camate View Post
    Hello,

    Based on the way the game was designed, and also taking into account the current level of difficulty, the development team has no plans to change the timing in which non-global cool down actions can be used, and would like players to take this into consideration when forming strategies.
    Translation: "Our game is shit. Deal with it."
    (17)

  7. #7
    Player
    TyloRime's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Tolli Vir
    World
    Coeurl
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Camate View Post
    Hello,

    Based on the way the game was designed, and also taking into account the current level of difficulty, the development team has no plans to change the timing in which non-global cool down actions can be used, and would like players to take this into consideration when forming strategies.
    So basically "The Devs know better than you do." How's that workin' out for 1.0?
    (3)

  8. #8
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by TyloRime View Post
    So basically "The Devs know better than you do." How's that workin' out for 1.0?
    Yup Yoshi is turning in to Tanaka slowly but surely, "It's my way or the highway"
    (5)

  9. #9
    Player
    Hirosashi's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Hirosashi Fluffykins
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jinko View Post
    Yup Yoshi is turning in to Tanaka slowly but surely, "It's my way or the highway"
    ...And what right is it of ours to demand that they change something in the game because we cant be asked to adjust to the level of strategy they had in mind for us using with this system. If they say its working as intended then it most likely is working as intended they tried hard to make a game that was awesome and they did and now people are giving them crap for the minor stuff that they cant adjust to because of the instant gratification mindset, these abilities are not in any way meant to be instant, instant cast does not mean instant animation, they are not reactionary skills. This game is more about planning than reaction.
    (0)

  10. #10
    Player
    JiaYow's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Tessra Arisira
    World
    Phoenix
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Camate View Post
    Hello,

    Based on the way the game was designed, and also taking into account the current level of difficulty, the development team has no plans to change the timing in which non-global cool down actions can be used, and would like players to take this into consideration when forming strategies.
    Really? That's the official response?

    You know that this statement is just a nice way of saying:
    "The developers did not think this through and it's too hard and costly to change this now. The encounter designers created reactive fights, but the developers didn't think of that and made instant casts non-instant. Oops. Now, please learn the bosses by heart and time them with a chronometer, because we don't have the budget to fix our failure. Thank you for staying subscribed."

    Please tell us that this isn't honestly the way Yoshida intended this game to be, and you just made that statement because the developers can't give an ETA for fix yet. Please.
    Otherwise, fights in this game will shortly become the most boring yet tedious fights ever.

    Like "My checklist says that the boss will cast his nuke in 2 seconds, my animation takes 1.3 seconds plus lag, so I need to interrupt him NOW"-tedious.
    (6)

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