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  1. #1
    Player
    cfStatic's Avatar
    Join Date
    Aug 2013
    Posts
    86
    Character
    Reyka Skyyguarde
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by VahnValbosce View Post
    It's not... I play warrior and I can use a Non GCD Ability before my Global Cooldown ends.

    Example:

    Heavy Swing -> GCD -> Foresight -> GCD Ends and I can do Skull Sunder.

    You have to time it properly. You get one Non-GCD Ability per global.

    This Is STILL Final Fantasy, and still requires thought and strategy, not button mashing.
    If there was anything worth considering or requiring of thought process / strategy, you might be right. As it is now, I just pop a buff or non-gcd damaging ability and continue on with my rotation. There are much more important things that require my attention at any given time than trying to micro manage shit that doesn't need to be micro managed. This isn't turn based combat, and a GCD isn't a turn. Real time combat should be that: real time.
    (3)

  2. #2
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    272
    Quote Originally Posted by cfStatic View Post
    This isn't turn based combat, and a GCD isn't a turn. Real time combat should be that: real time.
    Um so basically what you want is to blow all your cooldowns in .5 seconds. (having your character spasm uncontrollably like having some kind of seizure during combat) I don't see how that's suppose to be realistic? Since we're somehow on the topic of "real" time combat and realism.

    You choose a time to use a certain Global Cooldown between attacks and healing, it simply adds a level of thought process to this game. Like I said before, I attack, use a Non-GCD in between weapon skills, then continue with my rotation. Just explaining what the situation is like, you want this to be WoW then I'm not sure what to tell you and it's not the devs fault if ppl can't change their "I want it all right now" attitude.

    EDIT: As far as micro-managing, well guess what, you have to do all that AND dodge shit during fights, so there you go. Adapt to the gameplay and win, or just call it "shitty" and quit and lose, it's everyones choice.
    (1)
    Last edited by VahnValbosce; 09-27-2013 at 05:35 PM.