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  1. #121
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    Aug 2013
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    Limsa Lominsa
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    272
    It's not... I play warrior and I can use a Non GCD Ability before my Global Cooldown ends.

    Example:

    Heavy Swing -> GCD -> Foresight -> GCD Ends and I can do Skull Sunder.

    You have to time it properly. You get one Non-GCD Ability per global.

    This Is STILL Final Fantasy, and still requires thought and strategy, not button mashing.
    (3)
    Last edited by VahnValbosce; 09-27-2013 at 04:41 PM.

  2. #122
    Player
    Aldwin's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Aldwin Aybara
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    /signed

    I have seen this issue in a lot of recently released mmos. It really makes me wonder why this isn't the number 1 factor when they sit down and start designing combat. Combat should feel fluid. As someone wrote on this post, you shouldn't feel like you're fighting the controls.
    (2)

  3. #123
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    Quote Originally Posted by Ricky View Post
    You have a lot of good points but the Chimera example is funny, you have 90-120 minutes to kill him don't you? So when it's your turn to interrupt, don't use long animation abilities
    You could do the same with a cooldown GCD ability, what is the purpose of "instant off-gcd" then, if not to be able to react instantly?
    (2)

  4. #124
    Player
    cfStatic's Avatar
    Join Date
    Aug 2013
    Posts
    86
    Character
    Reyka Skyyguarde
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by VahnValbosce View Post
    It's not... I play warrior and I can use a Non GCD Ability before my Global Cooldown ends.

    Example:

    Heavy Swing -> GCD -> Foresight -> GCD Ends and I can do Skull Sunder.

    You have to time it properly. You get one Non-GCD Ability per global.

    This Is STILL Final Fantasy, and still requires thought and strategy, not button mashing.
    If there was anything worth considering or requiring of thought process / strategy, you might be right. As it is now, I just pop a buff or non-gcd damaging ability and continue on with my rotation. There are much more important things that require my attention at any given time than trying to micro manage shit that doesn't need to be micro managed. This isn't turn based combat, and a GCD isn't a turn. Real time combat should be that: real time.
    (3)

  5. #125
    Player
    Unruhe's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Unruhe Endlos
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Camate View Post
    Hello,

    Based on the way the game was designed, and also taking into account the current level of difficulty, the development team has no plans to change the timing in which non-global cool down actions can be used, and would like players to take this into consideration when forming strategies.
    Translation: "Our game is shit. Deal with it."
    (17)

  6. #126
    Player

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    Aug 2013
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    Limsa Lominsa
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    272
    Quote Originally Posted by cfStatic View Post
    This isn't turn based combat, and a GCD isn't a turn. Real time combat should be that: real time.
    Um so basically what you want is to blow all your cooldowns in .5 seconds. (having your character spasm uncontrollably like having some kind of seizure during combat) I don't see how that's suppose to be realistic? Since we're somehow on the topic of "real" time combat and realism.

    You choose a time to use a certain Global Cooldown between attacks and healing, it simply adds a level of thought process to this game. Like I said before, I attack, use a Non-GCD in between weapon skills, then continue with my rotation. Just explaining what the situation is like, you want this to be WoW then I'm not sure what to tell you and it's not the devs fault if ppl can't change their "I want it all right now" attitude.

    EDIT: As far as micro-managing, well guess what, you have to do all that AND dodge shit during fights, so there you go. Adapt to the gameplay and win, or just call it "shitty" and quit and lose, it's everyones choice.
    (1)
    Last edited by VahnValbosce; 09-27-2013 at 05:35 PM.

  7. #127
    Player
    Makomin's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Mako Syl
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    SE's stance on this is very disappointing. They talk about considering difficulty and planning strategy around the poor design as justification.

    But is this the KIND of difficulty we want? This is what other game developers would call fighting the interface rather than the creature. That's not a fun kind of difficulty, IMO. Say what you will about the overall design of other MMO's, but a few of them have undeniably beautiful responsiveness and a great feeling of control because they understand this concept.

    And is the strategy required to bypass this kind of poor design the kind of strategy we find fun? Personally I find standing there doing nothing during the times you expect a stun to be required is pretty boring.
    (6)

  8. #128
    Player

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    Aug 2013
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    Limsa Lominsa
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    272
    Quote Originally Posted by Makomin View Post
    SE's stance on this is very disappointing.
    It's funny how truthful the stereotypes are about the forums being full of moaning and groaning, but let me just say this. None of you have obviously played fighting games like street fighter, where you have to actually plan ahead of time during combat. Nor have I suspected many of you know what enmity meters are, because I see alot of DPS just faceroll and get hate, then blame the tank cause he couldn't hold threat, or healers over healing and pulling aggro, etc.

    If you want to button mash, then that's fine, but maybe this game isn't for you. The combat is different in this game and is actually very fluid once you understand the rhythm of it. If it doesn't appeal to you or you can't figure out the rhythm then ok, but that's no reason it should be changed.
    (3)

  9. #129
    Player
    Makomin's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Mako Syl
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by VahnValbosce View Post
    derp
    Here we go with your multiple fallacies.

    1. Negative feedback is not moaning and groaning any more than positive feedback is sucking SE's toes. People don't need to mention that they still enjoy the game with every criticism. It has positives and negatives to be discussed just like any other game.

    2. Surely many people here have played fighting games. I enjoy them myself. What people have played or enjoyed in different genres is not relevant here.

    3. Your rant about the other class roles and enmity meters has no relevance here (and stinks of people complaining about your ability to hold aggro). You can't infer a person's skill from their opinion of how responsive a game should feel.

    4. Big difference between mindless button mashing and wanting a feeling of responsiveness.
    (4)

  10. #130
    Player

    Join Date
    Aug 2013
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    Limsa Lominsa
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    272
    Quote Originally Posted by Makomin View Post
    Here we go with your multiple fallacies.

    4. Big difference between mindless button mashing and wanting a feeling of responsiveness.
    Constant negative feedback does nothing. You choose to look at the negative all the time and disregard anything positive. If your character is doing something already, that means they need to finish what they're doing so they can do something else.

    I already know what you want, you want to be able to do a weaponskill then immediately follow up with a stun 0.1 seconds later. The devs already said this isn't going to happen, and the reason being is that Non-GCD's will have no point other than to be blown all within the span of 1 global cooldown, and that is just not how the combat is designed.

    My positive response was: Learn and adapt to the style of combat in this MMO, because it's different and that's what people wanted didn't they? I thought the general concensus was that people didn't want WoW-clones.
    (2)

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