
Originally Posted by
Physic
I am saying that most players who want auto attack seem to prefer the statistical manipulation IE stats gear skill choices etc with a few interjected reaction skills, like stun. Im not putting a value on that,
Im saying the current system revolves more about reaction and skill, and choosing when to do what. Compare this to ffxi, if you had someones account, and macros set, it would be fairly easy to tell them how to play, for a DD/tank extremely easy. Most of the planning went into your gear set ups, macroing, choice of subjobs.
This game has a bit of both, but i definately think they designed it skewed to skill choice and player interaction, rather than gear, most gear only gives you a modest boost, and what skills/traits combinations you choose, as well as how well you can take advantage of your jobs strengths is the dominant factor. Like i said, it would not be easy for me to explain my take on how to take advantage of pugs abilities in this game,
whereas in FFXI it was more about explaining gear choices, haste versus str and attack and dbl attack etc, but actually explaining battle; /assist build tp use best weapon skill repeat. This game involves positioning, stamina choices, short time buffs, more selection of abilities etc.
timing attacks to avoid cone, timing attacks to make best use of your buffs, timing your buffs and skills to make best use of your stamina at the right times, or have stamina available when you need to do a string of attacks or skills. figuring out when its best to do BR, managing your cooldowns to maximize your powers. Im not claiming its street fighter, but its way more complex than FFXI for melee/tanks anyhow in the sense of the skill it takes to do it well.
Im not using skill as a universal word for being good, im using skill as a word to describe having to react and use techniques and various abilities to a greater effect.
Planning and intellegience is more in the realms of what skills to use, and how usefull they are, even with the same knowledge different players are better at execution. I think some people would prefer more planning and intellegience and less execution, annnnd some peops just want easy mode but thats a different story.
also keep in mind im not talking about the easymode leves and behests we have now, im talking about real difficult fights, versus more complex mobs, and possibly groups of monsters. Back when i first played, and people didnt know everything about everything you had to learn leves, adapt to the mobs skills, and deal with multiple mobs at the same time. When exploring tam tara for exp, fighting high level bones, zombies, efts, eyes, pigs etc, (like +12-18 levels higher than you and the claiming system didnt block you on skill gain for aoe) you actually saw big differences in results using all your skills well.
and after that wall of text, im also saying i think they are going to take it more into a simulation type game for battle, and less on a skill based battle system. By making stats and gear more dominant, thats one step in that direction, by taking out actively choosing when to do everything, and most likely reducing the dominance of stamina, thats another step in that direction. So essentially as to what to expect with the battle system, probably a slower paced (not the speed of attacks, but the amount of qualitative input from the player) but more simulation and more overall planning of your charachters/stats/gear roles. As well as more rigid roles in combat.
But i could be wrong, they could come up with something crazy, but its not what i expect form what they have said.