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  1. #8
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Gamemako View Post
    Quote Originally Posted by Makeda View Post
    I suspect that the devs feel the current crop of warriors and those healing them are doing it all wrong. Probably because too many people are trying to boost mitigation instead of self-healing.
    Please understand that I haven't gotten to endgame WAR. However, I can see a glaring mathematical disadvantage for WAR based on damage output observed in videos. In these videos, tanks are taking no-joke 1000 post-defense damage per second (this is 800 damage per second on a PLD after Shield Oath). WAR's self-healing compared to PLD's Shield Oath, nevermind Rampart and Sentinel, is pathetic in these cases.

    So yeah, I think SE is just about painted into a corner here. I expect WAR to suck intil level cap increases at least, simply because the changes required to be competitive are far too great. Let me give you an example of how you'd address it by changes, and you'll see why it won't happen:
    If that is what you believe, you need to convince SE of it, not me. And that first means unlocking the secret of the meta they use in their own testing - which I suspect is radically different from that of the players not having good results on warriors.

    I suspect, based on reading the people who claim it is fine, that the meta involves dropping your mitigation and boosting your strength and critical so as to spike up your self-healing. Maybe not...

    But whatever it is... until we find it, and can point back to SE and say "We did what you do, and it still doesn't work" - they'll keep coming back with "it works for us, what is your problem?"

    Everyone is doing all this math, and I think SE is just saying "you folks are using the wrong formula." Look at what I quoted, from Yoshi. He's the one you need to convince. But first you have to suss out his formulas...

    Quote Originally Posted by Bruiser_Cruiser View Post
    Im just gonna ignore all the threads about how warrior is bad and try it out for myself. I think ill get WHM 50 first but it just seems theres already so many healers out there.
    My plan is to level scholar as soon as I finish warrior - its one thing to read all this theory from different sides, I want to try it, and see if I can unlock the 'meta' for healing warriors. If Yoshi is actually right - we need to find it. If he's wrong, we're stuck proving him wrong on his terms...

    That said, roughly 1 in 4 toons are tanks, and roughly 1 in 5 are healers. The game needs more healers. Especially PUG healers.

    Quote Originally Posted by Firon View Post
    its all about position in that fight if ppl just stand anywhere your gonna have cracks under everyone and wiping the team.
    I've begun "training" my FC-mates from my first dungeon on about mobility.

    I know everyone says 'tank stand still so the DPS can flank and backpoke' but I don't. Lessons from having to learn how to move as a healer at level 70 in WoW, circa 2007, when suddenly the effects were too big to stand in and I was the sole person causing my entire raid to wipe over and over for many weeks... I soldiered through and taught myself how to handle any role while moving like a cartoon tasmanian devil.

    So I move all the time when tanking, DPSing, or Healing. And If I'm tanking - it means you learn to move with me, or you stand there wondering where the enemy just went. BUT I move in ways to lesson the impact of those red patterns on the ground - and if you learn my waltz, you'll be pretty safe. Because I intentionally position to get the effect off of both me and my DPS whenever possible.

    Quote Originally Posted by Nikkita View Post
    One of our rising healers had been doing pug groups to help him learn his healing role, he ran with this particular WAR and his comment was please don't try to teach healers the runs with him as tank because they will suck with everyone else because a run with him is such a cake walk. I don't know what he's doing but he's sure as hell is doing it just right.

    This really must come down to preference and skill... Nothing wrong with the job in my eyes even as a healer.
    I've been saying for a while that as long as the red arrow of a mob isn't facing you, it wastes time turning to you, and MAYBE can't auto-attack hit you...

    I think I self-proved that, or something else last night. My keybinds were messed up last night after I moved them a little to what I thought would be better... Result was that my usually pattern of circle-strafing when solo became stand in front of them and move through or back...

    Suddenly mobs that I used to finish off while at near full health were dropping me to 25% per pull in my 'GC leve' soloing... At first I though "this must be because my gear is getting old" but then I recalled that the same leve's a few night earlier were a breeze. Adjusted my keybinds back, and my near immunity returned...

    That's not very much of a 'why warrior works' comment - the same gimmick should work for a paladin too. And its really a marauder that I'm on in this one - and soloing. So my point is really that: how you play and position is very important. Maybe more than your gear and your rotation.
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    Last edited by Makeda; 09-27-2013 at 02:42 AM.
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.