If that is what you believe, you need to convince SE of it, not me. And that first means unlocking the secret of the meta they use in their own testing - which I suspect is radically different from that of the players not having good results on warriors.
I suspect, based on reading the people who claim it is fine, that the meta involves dropping your mitigation and boosting your strength and critical so as to spike up your self-healing. Maybe not...
But whatever it is... until we find it, and can point back to SE and say "We did what you do, and it still doesn't work" - they'll keep coming back with "it works for us, what is your problem?"
Everyone is doing all this math, and I think SE is just saying "you folks are using the wrong formula." Look at what I quoted, from Yoshi. He's the one you need to convince. But first you have to suss out his formulas...
My plan is to level scholar as soon as I finish warrior - its one thing to read all this theory from different sides, I want to try it, and see if I can unlock the 'meta' for healing warriors. If Yoshi is actually right - we need to find it. If he's wrong, we're stuck proving him wrong on his terms...
That said, roughly 1 in 4 toons are tanks, and roughly 1 in 5 are healers. The game needs more healers. Especially PUG healers.
I've begun "training" my FC-mates from my first dungeon on about mobility.
I know everyone says 'tank stand still so the DPS can flank and backpoke' but I don't. Lessons from having to learn how to move as a healer at level 70 in WoW, circa 2007, when suddenly the effects were too big to stand in and I was the sole person causing my entire raid to wipe over and over for many weeks... I soldiered through and taught myself how to handle any role while moving like a cartoon tasmanian devil.
So I move all the time when tanking, DPSing, or Healing. And If I'm tanking - it means you learn to move with me, or you stand there wondering where the enemy just went. BUT I move in ways to lesson the impact of those red patterns on the ground - and if you learn my waltz, you'll be pretty safe. Because I intentionally position to get the effect off of both me and my DPS whenever possible.
I've been saying for a while that as long as the red arrow of a mob isn't facing you, it wastes time turning to you, and MAYBE can't auto-attack hit you...
I think I self-proved that, or something else last night. My keybinds were messed up last night after I moved them a little to what I thought would be better... Result was that my usually pattern of circle-strafing when solo became stand in front of them and move through or back...
Suddenly mobs that I used to finish off while at near full health were dropping me to 25% per pull in my 'GC leve' soloing... At first I though "this must be because my gear is getting old" but then I recalled that the same leve's a few night earlier were a breeze. Adjusted my keybinds back, and my near immunity returned...
That's not very much of a 'why warrior works' comment - the same gimmick should work for a paladin too. And its really a marauder that I'm on in this one - and soloing. So my point is really that: how you play and position is very important. Maybe more than your gear and your rotation.




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