My LS uses PLDs as off-tanks, and WAR for the main tank. As WAR, I don't have any issues keeping hate or any issues with hp given that in a group with defiance, I've got nearly 7k hp.Hmm that's news to me.
In every run when we had two Tanks they always preferred me as the PLD to tank and not the WAR. Everytime.
I've also done AK as a PLD with 25 min runs or less which is close to your WAR's clear time.
Meh, got me. Might just be down to personal preference.
Still liked the feel of WAR from 1.0 better tho.
i've seen a mix of WAR/PLD as main/off tank
it's not always "PLD is main tank and WAR is offtank"
both can do pretty good job if played by a capable player
From what I've noticed it's Warrior's ability to drain a healer's MP pool that causes concern.
- Paladin gain asolid 20% damage reduction whenver Shield Oath is up
- Warrior receive a 25% bonus to their HP pool
A theory
If a Paladin and a Warrior both had the same amount of Vitality the Warrior would have 25% more.
Let's say both jobs have 5000 health. The Warrior then uses Defiance to gain 1250 HP and the Paladin uses Shield Oath to gain 20% damage reduction.
Both jobs are hit by one mob for 100 damage.
- The Paladin would take 80 damage. (4920/5000)
- The Warrior would take 100 damage. (6150/6250)
In regards to HP%, the Paladin has lost 1.6% of their HP and the Warrior has also lost 1.6% of their HP.
Both jobs have traits that allow them to tank, however...
Warrior now requires 20 more healing than Paladin which over time will drain a healer's MP.
Warrior does have a solution to this however. As a Warrior gains Wrath stacks they also gain 3% more health per heal. This caps at 15% allowing for more HP on recovery magic!
Wrath
You may have noticed that Warth is a Warrior's resource for their special abilities. Keeping their healing buff up is costing them their ability to wrangle out an Inner Beast (I actually found it a lot easier to keep myself alive when spamming Inner Beast rather than leaving myself at maximum stacks).
15<25
There's also the small notion that 15% increase is not the same as the 25% HP increase. Healers are still needing to cure you 10% more than they would a Paladin and that's without taking into account a Paladin's mitigation abilities and if the Warrior is spamming their Wrath stacks away!
Something doesn't seem to add up or are things not as black and white as we see them?
I think a good look at a Warrior's potential with Inner Beast spam is needed although this could risk overhealing with HP-micommunication to a healer.
Last edited by Fadigre; 09-25-2013 at 07:36 PM.
Gone are the days when WAR was a DD tank. I used to enjoy waltzing around in beastmen strongholds popping off AoE weapon skills that would heal me whilst fighting 15 mobs.
It used to be that PLD was the tank for single, extremely hard hitting targets and that WAR was the near self sustaining tank for multiple enemies, that could still do decent damage. Now, WAR hits like a girl. Not an awesome girl with an axe and hammer, more like a runway model with a tissue.
I miss the parry buff from warrior's defensive stance, it helped mitigate so much damage.
Keith Dragoon - Ambassador of Artz and Adorable
I just hit level 50 with my Warrior. I rolled this class for one reason. Everyone bashes it as a tank and feels they are useless. Any class is useless with a bad player behind it, just as any class can be amazing with a great player behind it. The trick to any class in any game is knowing your weaknesses and compensating for them.
PLD have an interrupt ability that is unrivaled in the game right now, and this has caused a serious problem with groups. They have gotten lazy. Take Ifrit HM for example:
People see it this way:
Eruption needs to be interrupted because people will take a lot of unnecessary damage.
What I see:
Avoid AoE as much as possible. I don't want to be a problem for the group.
So rather than fix the warrior why not nerf the PLD down to spec? Make the game a greater challenge. Everyone thinks the problem is with the warrior when it really isn't. The problem is with lazy people who don't want to put any effort into winning.
I love playing WAR. I prefer using WAR over PLD. However, PLD is an optimal way of doing certain content. I wish that it didn't matter which was optimal at this point, but unfortunately it does.
The best way I can see it being better for WAR is to give them something more to mitigate damage during the time between Wrath stacks and Inner Beast.
coil, most likely.
I'll use my warrior for everything up to turn 4, but at that point I need to swap to paladin unless I expect miracles from my healers
I expect warriors will see some tweaks in the coming updates... allowed to cross class rampart?, and maybe some type of bulwark-esque parry cooldown - honestly I'd be happy if they deleted steel cyclone to make room for it
foresight just doesn't cut it against endgame right now
Why would you get rid of Steel Cyclone and not Holmgang?coil, most likely.
I'll use my warrior for everything up to turn 4, but at that point I need to swap to paladin unless I expect miracles from my healers
I expect warriors will see some tweaks in the coming updates... allowed to cross class rampart?, and maybe some type of bulwark-esque parry cooldown - honestly I'd be happy if they deleted steel cyclone to make room for it
foresight just doesn't cut it against endgame right now
Warrior does need major Quality of Life adjustments.
was thinking a war ability not mrd, and maybe something that required you to be infuriated
but yeah I don't think I've ever used holmgang, at least in any meaningful way
wouldn't miss that either
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