I dont think anyone has the accuracy formula ironed out yet. with that it would be simple getting a rough stat weight. regardless, AK gear will overcap you for everything but coil, points after cap are worthless.
If you don't have enough ACC, get more ACC, the end. Supposedly misses still happen in Coil at 460 ACC or something. No one knows more specifics as far as I know.
Updated DRG stat weights (approximate):
STR 1
WD 7.536
DET 0.219
CRT 0.162
SS 0.146
So, I'm actually surprised crit is that low compared to SS, with DET showing strong. Note these are based on a baseline DET of 250 and CRT of 445. Also, Internal Release is not factored, which would slightly reduce the value of CRT. Interesting.
What caused the need for updated numbers? They're very close to those originally posted by xyaie, but definitely some differences.Updated DRG stat weights (approximate):
WD 7.536
STR 1
DET 0.219
CRT 0.162
SS 0.146
So, I'm actually surprised crit is that low compared to SS, with DET showing strong. Note these are based on a baseline DET of 250 and CRT of 445. Also, Internal Release is not factored, which would slightly reduce the value of CRT. Interesting.
For reference here are his again:
Weapon Damage: 10.541
Strength: 1
Crit: .222
Determination: .193
Skill Speed: .191
Here's my post on the subject from a couple pages ago:
http://forum.square-enix.com/ffxiv/t...=1#post1316963
I rechecked and my accuracy is actually 471, so I'll pay attention in coil tonight and see if I'm still missing hits or if that has been rectified. I was definitely missing a good percentage of my hits when I was around 430-450.
Last edited by Ayvar; 09-25-2013 at 06:46 AM.
Mine was math based off what would happen if you spam one ability over and over and seeing the DPS differences based on doing so. it was preliminary numbers to give us a rough idea on what stat to go for.
EasymodeX built a spreadsheet to basically simulate actual combat with the rotations crafted in this thread, then its doing similar. His should be much more accurate to real world situation. While im not surprised on the weapon damage: str part, i wonder why crit jumped up. Internal release shouldn't be that much of a hit to crit.
Well after playing around with accuracy in Coil tonight I have a slightly better idea of where the accuracy cap lies. I know for sure I was still missing abilities around 450 accuracy, and all misses had ceased by 470. Reports of misses in the 460 range are still anecdotal, so the accuracy cap for Coil bosses is somewhere in the range of 455-470.
I'll do some more precise testing tomorrow night now that I have the gear to swap a little more easily. It's tough to pay attention to misses and not get murdered as a melee in Coil.
Last edited by Ayvar; 09-25-2013 at 11:27 AM.
Error 3102, 90000, 1017, 2002, 2/3 survivor
I didn't model internal release, so that isn't even factored in. I modeled a base crit rate of 445, which should theoretically be just under 13%. Adding a base crit rate will drop a quick valuation of crit.
I modeled life surge in the stat weights, so that's an autocrit on FT. Still, that doesn't change things very much. I did, however, add autoattacks to the DPS estimate, and the AA formula on that website has a significant DET component, compared to ability damage calculations. That's probably the largest shift combined with the addition of the base crit rate across the board.
Has anyone had there off GCD abilities like Blood for Blood bug out on them, and go on cooldown but gain no buff or benefit? wondering if other DRGs are having this issue. It happens if I'm spamming it in between skills, I've had Internal Release, and Life Surge bug also but much more rarely.
I been wondering about this aswell. As I often by simply press my off gcd skills like blood for blood dont cast I forsed to hit the key 3-4 times fast, then back on spam next key as soon first is cast. After a serie of casts and a combo chain I sometimes notice I casted Internal release, bfb and Life s, al is on cd but BfB dont show pn my buff list, it somehow is lost.
/Osicat
I also noticed this... during Turn 4 of BC I sometimes cast Invigorate and notice the skill goes into cooldown but I gain 0 TP. Pretty much fucks up the run.
I've recently started noticing this on HM Ifrit. Blood for Blood would pop and I'd look up at my buffs and it's not there. Not sure if it's because I'm activating my weaponskills so quickly after pressing it where it just kind of overrides the effect before the buff is applied but I'm guessing that's the case.Has anyone had there off GCD abilities like Blood for Blood bug out on them, and go on cooldown but gain no buff or benefit? wondering if other DRGs are having this issue. It happens if I'm spamming it in between skills, I've had Internal Release, and Life Surge bug also but much more rarely.
Take my love, take my land, take me where I cannot stand. I don't care, I'm still free, you can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land and boil the sea, you can't take the sky from me.
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