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  1. #1
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ozpa View Post
    How relevant is this at the current day? I'm a newbie 50lvl lancer and starting to gear up slowly (looking for ideal setup).
    Anything involving Allagan and Myth gear will be relevant at least until 2.2, because 2.1 is not introducing gear superior to the current (But it IS introducing something in the gap between IL70 and IL90)
    (0)

  2. #2
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ozpa View Post
    How relevant is this at the current day? I'm a newbie 50lvl lancer and starting to gear up slowly (looking for ideal setup).
    Thanks for the reminder,

    I did a few QA passes at the BIS item list. Couple things:

    1. Minor changes in the stat weights made moderate differences in the BIS valuation.
    2. I had a somewhat high baseline crit in the original stat weights.
    3. It's clearer if I separate out the "obvious" gear choices (accuracy costs are high or low) versus non-obvious gear choices (accuracy costs are all average).

    Anyways, I've updated the recommendation format to:

    A: Ring [Striking], Earring [Striking], Bracelet [Maiming], Helm, Boots
    M: Belt, Chest, Weapon, Necklace
    choice: Leggings (34), Gloves (15), Myth Ring / Allagan Ring [Maiming] (11)

    The Allagan list are items that have pretty clear-cut prioritization. Same with the Myth list.

    The "choice" items are the slots where you can trade between the two listed options to reach your ACC target. Recommended choices are Leggings (you kind of need the 34 point dump to get near the 46x/47x range) and then Gloves or the Ring.

    Keep in mind that food exists though. I haven't done any numbers on those. You could probably use Myth leggings with high acc food and the gloves+ring. I'll have to add food at some point ...

    Then again I'd rather just not use food with the current prices, haha ^_^.
    (1)

  3. #3
    Player
    himehime's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Lady Lodbrok
    World
    Hyperion
    Main Class
    Lancer Lv 50
    just a note

    bfb buffed dots have higher priority than ir buffed dots, not sure with HT since that should be up 90-100% of the time anyway
    (0)

  4. #4
    Player
    Kopecs's Avatar
    Join Date
    Sep 2013
    Posts
    12
    Character
    Rem Lunaria
    World
    Cactuar
    Main Class
    Ninja Lv 80
    I just want to say thanks to Ayvar in here. I wasn't able to play the game for the longest time because of Digital Download being held back. I pretty much learned how to play my Lancer (soon dragoon) before I was even able to play
    (0)

  5. #5
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Oh I forgot to list it. That's what I get for manually copying stuff off a poorly-formatted sheet. Ugh.
    (0)

  6. #6
    Player
    KomaErada's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Koma Erada
    World
    Cactuar
    Main Class
    Lancer Lv 50
    So, this afternoon I was testing my Burst rotation that I use to go full burn for adds or to quickly burn down a boss and figured I would toss a str potion into the mix. Since I never tried using one in my rotation before I noticed something funny about its interaction with rotations and how it has to be used efficiently. Anyone else take note of this?
    (0)

  7. #7
    Player
    Ihm's Avatar
    Join Date
    Aug 2013
    Posts
    155
    Character
    Ihm Kasukabe
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Has accuracy been tested? Is it possible to hit a true 100% accuracy in XIV? I ask this because in XI the cap was 95%.
    (1)

  8. #8
    Player
    Ayvar's Avatar
    Join Date
    Aug 2013
    Posts
    215
    Character
    Ayvar Bjornstad
    World
    Leviathan
    Main Class
    Scholar Lv 50
    Quote Originally Posted by KomaErada View Post
    So, this afternoon I was testing my Burst rotation that I use to go full burn for adds or to quickly burn down a boss and figured I would toss a str potion into the mix. Since I never tried using one in my rotation before I noticed something funny about its interaction with rotations and how it has to be used efficiently. Anyone else take note of this?
    Easy answered this one a couple pages back, but essentially STR potions don't do much at all.

    Quote Originally Posted by Ihm View Post
    Has accuracy been tested? Is it possible to hit a true 100% accuracy in XIV? I ask this because in XI the cap was 95%.
    I'm above 470 and never miss in Coil, and misses are very obvious as a Dragoon since it completely screws our rotation. I'm also not saying the accuracy cap is 470, it's probably somewhere in the 455-470 range, but you can definitely get 100% accuracy. Dragoons would be screaming bloody murder if we were guaranteed to always miss 5% of our abilities.

    Quote Originally Posted by Dervy View Post
    This DoT clipping issue is the exact reason why I only ever use my DoTs with BfB/IR still up. After I've popped BfB/IR I do 1 full burst rotation, then a Thrust Rotation, then go back to HT > Dots.
    Its simple enough to account for DoT clipping with a decent rotation and some movement mechanics in the fight. Dropping DoTs (particularly Phelbotomize) when you don't have both BFB and IR is most certainly a dps loss.

    Quote Originally Posted by Dervy View Post
    Can I also ask why people like using PL/FR BEFORE CT rotation? Wouldn't the Disembowl -10% Reduction also effect the ATTACKS of the PL/FR, giving a slight DPS increase?

    **Note**, DoT's aren't affected by -resists. Unless someone else has done conclusive and thorough testing stating otherwise, from what I've seen, it doesn't.
    There are a couple ways to answer this one. You can use the IDC combo prior to your HFP, all it does is frameshift the rotation so it doesn't really change that much if you want to stick IDC first. There are also personal reasons. I like to get my DoTs ticking as soon as possible, and as you say DoTs aren't affected by -resist so you don't really care about getting Disembowel up prior to your DoT applications. Also, my process of popping IR/BFB usually goes something like:

    HT-IR-Fr-BFB-Ph-ID-Dis-CT

    IR is popped first because if you use BFB in that position it can come off before Full Thrust if you have to move (and you really want to hit BFB and Full Thrust together), and you don't care if IR comes off prior to Full Thrust since it's on the same cd as Life Surge anyway, which you'll be using on that Full thrust for a 100% crit and so doesn't matter if its modified by IR. This also ensures the strongest abilities are affected by both IR and BFB, as well as ensuring you'll hit your Full Thrust with BFB still active. This is also why I tend to use Fracture before Phlebotomize, despite Phlebotomize being higher priority.

    If you did it this way:

    ID-IR-Dis-BFB-CT-HT-Fr-Ph

    You'd miss the BFB bonus on ID and Dis, which are stronger abilities than HT/Fr.
    (3)
    Last edited by Ayvar; 10-01-2013 at 02:25 AM.
    Error 3102, 90000, 1017, 2002, 2/3 survivor

  9. #9
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ayvar View Post
    Easy answered this one a couple pages back, but essentially STR potions don't do much at all.
    Did I? Don't remember, so many pages of this thread XD. IIRC str pots get up to the 50 str range, so that's a decent chunk. Maybe 10% damage for the duration? Only worth it for rare progression cases ... ? 10% isn't huge. They also conflict with the heal potion/elixir cooldowns IIRC.
    (0)
    Last edited by EasymodeX; 10-01-2013 at 04:48 AM.

  10. #10
    Player
    KomaErada's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Koma Erada
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ayvar View Post
    Easy answered this one a couple pages back, but essentially STR potions don't do much at all.
    Oh I must have missed it then, but yea potions breaking combo and also giving such a small boost almost don't warrant you making a spot in your rotation for them. With 15 secs I decided to throw it after HT to get a full TTT combo into Jump for maxium damage in that 15 secs or whenever I Limit break. For a mega str pot I noticed the damage increase was around 50, so yea Its not huge and still a rather expensive investment for merely 15 secs. Full buff the combo was something with Full Thrust doing 9xx with all buffs going and Jump 6xx and then the potion falling off. I only noted those two since they are our biggest nukes when buffed and I wanted to see if I could break 1k with just relic and no DL.
    (0)
    Last edited by KomaErada; 10-01-2013 at 09:47 AM.

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