i just DL the program and .net 4.5
i just DL the program and .net 4.5
Parsers don't take crit or damage buffs into account. The "estimation" for my ToD with full GL, Twin, Flame Fists, Internal Release, and Blood for Blood was waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay off, like ridiculously far off. Stacking damage buffs like that for DoTs is one of the major ways Monks dish out DPS.
nah i found the problem. i changed the language to english and it works now.
now that i can see the real dot dmg i will drop fracture and add ToD
Fracture has an initial upfront dmg which makes up for its low DoT
Btw, can someone help me with this?
Hi, I have a question regarding Demo:
I notice that most people refresh it ever other rotation. However, when i refresh it, Demo usually has around 3s left which mean at least 1 tick of DOt is wasted
Potency of Demo is 240 with full and 200 with 1 tick wasted and it is not benefited from 10% from DK. Thus, Snap punch is very close to Demo Potency (with 1 tick wasted) and cost half the TP.
Should I refresh Demo every third rotation or still stick with every other rotation in case bad thing happen?
Thank you
Don't clip your dots early. Also Demolish and Snap punch both cost 50. Demo always should be prioritized over Snap punch when demolish is not on the boss.
Someone Please explain to me how The Fists of Earth, Fists of Wind, and Fists of Fire work. I've used them all and: Fists of Fire didn't raise my damage. It was constant. Fists of Wind neither made me faster nor decreased my weaponskill recast time, I raced a friend and it still takes the same amount of time to cast off. and Fists of Earth don't increase my defense. But the most, most irritating thing I find about this is what they claim, "MP is consumed..." MY MP DOES ABSOLUTELY NOTHING!!! It won't go down from it's base. It won't be lost as I do things. It drives me off the walls that I start as a PUG at Beta 3, get these buffs, and still don't understand a single thing about them. Please someone, anyone, Figure that out so I can use it for the betterment of my fights.
The buff descriptions are left over from 1.0. The tooltips are correct though and fully functioning.Someone Please explain to me how The Fists of Earth, Fists of Wind, and Fists of Fire work. I've used them all and: Fists of Fire didn't raise my damage. It was constant. Fists of Wind neither made me faster nor decreased my weaponskill recast time, I raced a friend and it still takes the same amount of time to cast off. and Fists of Earth don't increase my defense. But the most, most irritating thing I find about this is what they claim, "MP is consumed..." MY MP DOES ABSOLUTELY NOTHING!!! It won't go down from it's base. It won't be lost as I do things. It drives me off the walls that I start as a PUG at Beta 3, get these buffs, and still don't understand a single thing about them. Please someone, anyone, Figure that out so I can use it for the betterment of my fights.
Thx u. For some reason i thought Demolish is 130. So If i dont want to clip my dot early, should I put in 2 GCD (most likely ID or Fracture) and use Demo every other rotation or make it easy and only use Demo once every 3 rotation and accept some down tiem of DoT?
Every 3rd rotation. At higher gear levels you'll need to throw the odd fracture, ID or ToD in to avoid clipping with every 3rd rotation too due to skill speed
Has anyone figured a BiS yet for monk using http://i.imgur.com/4FFBsD3.jpg and still have close to 472 accuracy? Keep in mind Relic +1 weapon gives +34 accuracy and allagan weapon has no accuracy. Base accuracy is +131.
Accuracy cap source
https://pay.reddit.com/r/ffxiv/comme..._for_accuracy/
Last edited by Artryafe; 09-25-2013 at 07:17 PM.
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