Page 61 of 217 FirstFirst ... 11 51 59 60 61 62 63 71 111 161 ... LastLast
Results 601 to 610 of 2169

Thread: The Monk Temple

  1. #601
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Gwendolen View Post
    Actually, its usually better for most people to try the complicated version out early, as it makes it easier for them to learn it, as opposed to trying to un-learn the easy way(which is much harder to do), if you clearly arent good at it and you're doing something tough, then yes, maybe you should take it easy.

    However, i do everything I have to to perform optimally in all fights, i have the target bar in the center of the screen so i can watch my timers without looking away from the fights, i NEVER skip my dots in a battle unless its flimsy trash mobs or the boss will go invul within 10 seconds(and honestly, fracture is probably worth it anyway), i feel bored and useless if im just sitting there doing the boring 1-2-3 rotation, i dont know how you can even stand it.
    It's makes a clean battle. No sudden drop offs. After enough times, I slowly add to it, but all it takes is one stupidity to get you killed. That's how end game is. mistake ->kill

    It actually increased my over all dps, by not getting fancy even after I know the battle inside out. You can't control your team most of the time.
    (0)

  2. #602
    Player
    Minzy's Avatar
    Join Date
    Aug 2013
    Posts
    13
    Character
    Minzy Amane
    World
    Moogle
    Main Class
    Pugilist Lv 50
    So what do you guys think of this rotation shown in the youtube video linked earlier,
    Start off with:
    "Touch of Death - Perfect Balance - Demolish - Snap Punch x2 - Twin Snake - Dragon Kick x2 - Internal Release & Blood for Blood - Twin Snake - Snap Punch ---
    Fit all your non-GCD skills in between each GCD skills to minimize the delay on your next GCD skill
    Keep Demolish, Fracture and Touch of Death up as much as possible while working the standard Dragonkick - Twin Snake - Snap Punch."

    Is this good or better ones exist?
    (0)

  3. #603
    Player
    Zigkid3's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Miona Ayashi
    World
    Balmung
    Main Class
    Pugilist Lv 80
    Kukurumei: You can still follow an optimal dps rotation while adapting to the fight and circumstances.

    Do your rotation. If something comes up, then do a slight temporary adjustment to the rotation.
    I am currently downing a boss, keeping my DoTs and buffs up. My DoTs are about to fall off, but the boss is going to die within the next few seconds after they fall off anyways. Normally you would reapply your DoTs, however since the boss is about to die in a few seconds, instead of reapplying dots I'll change my rotation and start doing 1-2-3 combo attacks that do up front damage instead.

    Do your normal rotation. Boss runs somewhere. Shoulder tackle, then continue normal rotation.

    Doing your normal rotation. Boss summons adds which need to be killed asap. adds usually don't live very long and you want up front damage, do up front damage abilities. then switch back to boss and continue your normal rotation.

    Doing normal rotation with fists of fire. Boss is about to do some kind of unavoidable constant damage to the whole party. switch to fists of earth for a bit while fighting boss, once that phase is done, switch back to fists of fire. (or you can be a selfish dps and just stay in fists of fire lol).

    etc....

    Basically, do your normal optimal dps rotation unless otherwise something requires you to adapt to it, once it's over or w/e go back to your normal dps rotation.

    Quote Originally Posted by Minzy View Post
    Keep Demolish, Fracture and Touch of Death up as much as possible while working the standard Dragonkick - Twin Snake - Snap Punch.
    Yup. just don't forget the positional requirements too if you can.
    (1)
    Last edited by Zigkid3; 09-28-2013 at 07:34 AM.

  4. #604
    Player
    Xell's Avatar
    Join Date
    Sep 2013
    Posts
    67
    Character
    Xell Boat
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Minzy View Post
    So what do you guys think of this rotation shown in the youtube video linked earlier,
    Start off with:
    "Touch of Death - Perfect Balance - Demolish - Snap Punch x2 - Twin Snake - Dragon Kick x2 - Internal Release & Blood for Blood - Twin Snake - Snap Punch ---
    Fit all your non-GCD skills in between each GCD skills to minimize the delay on your next GCD skill
    Keep Demolish, Fracture and Touch of Death up as much as possible while working the standard Dragonkick - Twin Snake - Snap Punch."
    Is this good or better ones exist?
    Not sure why DK is used twice in a row. Why not just another snap punch for the last hit of PB?
    As for using only DK/TS/SP it's the easiest and most consistant roation, but weaving in ID and BS should show a noticable dps increase, as long as there is a bard running tp song.
    (0)

  5. #605
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Minzy View Post
    "Touch of Death - Perfect Balance - Demolish - Snap Punch x2 - Twin Snake - Dragon Kick x2 - Internal Release & Blood for Blood - Twin Snake - Snap Punch ---
    You should wait to apply a more potent version of ToD rather than use it at the start.

    If you open with PB, don't use Demolish to start: do 3x (or 4x) Snap, then DK/BfB/Twin/IR/Demo/Frac/ToD. This will activate all your buffs before you apply all your DoTs, and nothing will get clipped on the way.
    (0)

  6. #606
    Player
    InayaHotek's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Shoraki Hotek
    World
    Gilgamesh
    Main Class
    White Mage Lv 78
    Quote Originally Posted by Almalexia View Post
    If you open with PB, don't use Demolish to start: do 3x (or 4x) Snap, then DK/BfB/Twin/IR/Demo/Frac/ToD. This will activate all your buffs before you apply all your DoTs, and nothing will get clipped on the way.
    That won't apply DK's 10%. Does 10% blunt debuff affect dots anyway guys?
    (0)

  7. #607
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by InayaHotek View Post
    That won't apply DK's 10%. Does 10% blunt debuff affect dots anyway guys?
    No. Monk DoTs are just periodic physical damage and don't appear to have any particular "type" so they don't benefit from things like Dragon Kick and Disembowel. They do benefit from Greased Lightning though, which is why you would typically want to use them later in your rotation when you have more stacks.
    (2)

  8. #608
    Player
    MaverickEntity's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    23
    Character
    Roland Kraus
    World
    Leviathan
    Main Class
    Pugilist Lv 39
    Happy to say that I have finally reached the temple gates with my first and only character so far. Reached lv30 earlier and had the joy of redoing my hotbars (apparently swapping in the monk soul results in your first bar reverting to original setup). I changed the position of some of the actions, but I swear that I am so used to what I had for pugilist that even getting the standard rotation pattern down with demolish and everything added is going to be a slight challenge for now (kept messing up the DoT timings with the first tries of the rotation).

    I will say that it has been a blast so far. I will admit I am guilty of doing the "spin around in circles like a bad sonic impression" every once in awhile out in the field.

    If I may say something about impulse drive, it has been that even when positioned well behind a mob or boss, it really feels inconsistent to me even with internal release. Ever one in awhile I will get some high damage from it, but it is always from a random crit (outside of internal release oddly enough). Its normal damage just seems low usually to me compared to a flank motion or of course a boosted bootshine. I understand how it is supposed to be, and have seen the proof, but alas it just seems off still to me.

    So, now to climb the 10,000 stairs past the gate till I clearly get stuck at whatever is considered the "wall" boss for starting monks.
    (1)

  9. #609
    Player
    Lucipurr's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    275
    Character
    Estrella Light
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Is it better to stay flank or switch positions constantly? Also is Fracture worth it? My attacks do way higher than 230 potency now so it seems useless..
    The video http://www.youtube.com/watch?v=yVDqzSBUhKY makes it seems like flank is better
    (1)
    Last edited by Lucipurr; 09-28-2013 at 02:03 PM.

  10. #610
    Player
    InayaHotek's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Shoraki Hotek
    World
    Gilgamesh
    Main Class
    White Mage Lv 78
    Quote Originally Posted by Lucipurr View Post
    Is it better to stay flank or switch positions constantly? Also is Fracture worth it? My attacks do way higher than 230 potency now so it seems useless..
    The video http://www.youtube.com/watch?v=yVDqzSBUhKY makes it seems like flank is better
    You will stay at the flank 90% of the time in most fights.
    (0)

Page 61 of 217 FirstFirst ... 11 51 59 60 61 62 63 71 111 161 ... LastLast