Quote Originally Posted by Kuvu View Post
Isnt that the case, they both have different mitigation and play styles? One is good at dealing multiple mobs and another is good at solo target. Its the same as it was in EQ, you had tanks that were good at just powering through and you had tanks that were good at OTing it all just depended on what the situation was. I think that is what we have here, you have advantages and disadvantages to both.

Another thing to point out is that when crystal tower comes out i am guessing the gear will be better for a war then DL. From my reading a war can do to turn 4 and after that a pally is need, but really we are not supposed to really be that far since we really don't have the gear to be there. I can understand your frustrations and you wanting to be just as good as your counter point but as you said they both have different play styles and needs.
Is there a "queue as off tank" option in the duty finder? No, because it doesn't exist. See a "queue as AoE tank" option either? I don't.

This game is meant to have jobs that fit into very rigid archetypes. This isn't EQ. This isn't even FFXI. There aren't hybrids and there aren't support classes. There's Tank, DPS, healer ... period.

With WAR/PLD, both classes are tanks, and they're supposed to be relatively equal and relatively interchangable. If one class is more difficult to play than another class, that's fine. However, if one class is head over heals better than another class at the job role (in this class tank) then something's not working right.