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  1. #1
    Player
    Shuon's Avatar
    Join Date
    Aug 2013
    Posts
    526
    Character
    Shu'on Vana'diel
    World
    Tonberry
    Main Class
    Conjurer Lv 50

    mid-lvl mrd/war rotation

    yes i know many ppl dont like war at endgame yada yada.. im not a huge fan of endgame, i just enjoy playing classes.

    anyway, just curious what is a good mid lvl rotation that doesnt hurt enmity?

    at around lvl30, i feel that my tools dont really synergize as well as pld.

    OPENER
    1. should i 'waste' a move on fracture? doesnt really seem like the wisest opener, especially if the whm/blm sleeps, since i cant overpower either, so im left with 2 flashes
    2. there is also maim which i need to keep up, since its a massive increase in damage. but i usually run the risk of losing hate by this point.
    3. in ideal situation, i need 2x flash/overpower > fracture > heavy swing > maim > heavy swing > skull sunder i.e. 7 moves to just finish my opener, when on pld its just 2x flash > fast blade and I am about ready to start building hate.
    (0)

  2. #2
    Player
    Shuon's Avatar
    Join Date
    Aug 2013
    Posts
    526
    Character
    Shu'on Vana'diel
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    MID BATTLE COMBAT

    on pld, i basically rotate through the cool downs in between combos, and when i block, i would just mix in the shield swipes, and do the occasionally anticipatable stuns. straight forward enough.

    im under the impression that as we get more abilities nearing 40, warriors do the same, except to mix in regenerative skills in between the combo? what abt lower lvl? should i mix in brutal swing to increase dps whenever its ready?

    also, do you time mercy stroke so it delivers the killing blow? frm experience, this is not only difficult due to lag, but because healers dont know abt this, most of the healing is wasted. thoughts?
    (0)

  3. #3
    Player
    Eightbit's Avatar
    Join Date
    Sep 2013
    Posts
    116
    Character
    Eightbit Ho
    World
    Malboro
    Main Class
    Gladiator Lv 50
    Well I'm not a pro yet so take this all lightly, only level 32-34 Warrior.

    Trash pulls, I'd say tomahawk open as you run in, flash, overpower, butcher's block combo, and then check aggro on other mobs throwing in a maim combo if things look good.

    Bosses, butcher's block combo, maim combo, fracture, repeat as needed.

    Brutal swing use it first as an interrupt and then as a dps tool. Know what you are fighting.

    I always go for the killing blow with mercy stroke, I like the heal even if the healer throws one anyways. On a boss though, just added dps.
    (0)

  4. #4
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    I don't really believe in rotations for Tanking. I open with Tomahawk always. I don't Maim or Fracture until at least after the first Block, because after that Block you should have a massive Enmity lead with Defiance on. At which point i put up Fracture and Maim and keep em up mostly for something to do. Main isnt required for keeping hate after you get Defiance. The base boost in Enmity is insane.
    Generally, i just do what i feel will best hold Enmity on everything I'm engaged with. I don't really notice on the main target if i leave off Fracture and Maim, doesn't make a big difference to me.
    I'll usually spread it around on multimob packs though, reduces the need for Overpowers or Flashes. One Butchers Block should be enough on anything to hold over Healer hate for a long time.
    (0)

  5. #5
    Player
    Shuon's Avatar
    Join Date
    Aug 2013
    Posts
    526
    Character
    Shu'on Vana'diel
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    i think my main problem is not knowing when to use what...

    seems that the general sentiment is:

    1. use bloodbath whenever it is up
    2. berserk should always be paired with bloodbath or second wind
    3. fracture and maim only when enmity is secured

    but it seems counter intuitive to place fracture and maim combobat the bottom of the priority list, since that's literally half of our tools.

    if only those are not on gcd and could be used in between our combos, especially maim and the hp regen closer
    (0)

  6. #6
    Player
    Brutallyn's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Brutallyn Brutalone
    World
    Cerberus
    Main Class
    Marauder Lv 50
    pull with tomahawk, position stuff, over power twice to secure ae aggro, then maim, then aggro combo etc. when first of the 3 dies, switch your thread combo between the 2 left over targets. Tell your sleeper to wait 5 seconds with sleeping, so you dont break sleep with overpower.
    Fracture on trash i never use. We´re not there for dps, we´re there to keep the dps and healer safe.
    I usually dont touch any clickies as well, unless i see my hps go down faster then expected. (either because the healers isn´t paying attention, or i pull more then 3.)

    Brut
    (0)

  7. #7
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Tomahawk as you go in.
    Are the mobs set up neatly for an Overpower?
    If yes, Overpower as many times as there are mobs (3x for 3 mobs, 2x for 2 etc.).

    Are they kinda scattered? Sit in the middle after the pull and flash for initial aggro. Then position for OP as above.

    Heavy Swing > SS on primary target.
    HS > Maim on primary.

    Repeat as necessary. Add Fracture when mob is ~half life. When primary target gets down to about 1/5 life left, swap to target 2 and begin HS > SS combo.

    If you are worried about heal aggro, throw out another OP or flash as necessary. Alternatively, you could swap to that target for a single HS > SS combo. That usually does it for anything sub-30.

    Or, scrap all this, run in with Bloodbath and Berserk up and spam OP until you bottom out on TP. Sure, you'll need a breather between pulls, but nothing sub-30 will be able to take aggro from you.

    But I'd avoid doing that unless you're trying to hold threat on 5+ mobs (in other words, you should never be doing this in the vast majority of dungeons).
    (0)

  8. #8
    Player
    Shuon's Avatar
    Join Date
    Aug 2013
    Posts
    526
    Character
    Shu'on Vana'diel
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    thanks guys.

    am i also right to assume, post 35 i.e. after getting inner beast, i should be focusing on building wrather and IB-ing, while maintaining threat? and aftet storms path, i should rly be churning out as many SP and IB as possible for healing as long as i dont lose hate (although tbh, i doubt losing hate is gonna be an issue with defiance and overpower)
    (0)

  9. #9
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    A few things to note. Fracture isn;t that great of an opener since it's not starting off a combo and it doesn't have a baseline threat multiplier.
    If you are worried about sleep then just tell the blm to sleep AFTER your Overpower.

    I'll give an example of worst case scenario. A BLM that is going to sleep, a +1 Relic fully tooled up zomgawesome DPS that grabs hate like crazy and 5 mob group.


    Pop infuriated to get 5 wrath from the start. Make sure Defiance is up as it doubles the threat generation.

    Use Tomohawk as an opener. This instantly generates hate on the group and gets them all running towards you as you RUN TOWARDS THEM.
    As the animation finishes the'll be in a nice cone infront of you ready for a quick overpower (Which I believe is enmity x2(which means x4 for Defiance being up)).

    NOW the BLM Sleeps. You have hate they're all there you've taken a few hits but nothing your bloodbath wouldnt fix.

    Straight away go into Heavy Swing>Skull Sunder>Butcher's Block. With Defiance on that's a x2>x4>x8 threat building combo. It;s your main way on getting hate from a single target.

    After the first one you decide if you have enough hate. If not repeat the combo (If there is no BLM sleeping i tend to throw another overpower in between).

    Only after the seconbd rotation of Buthcher's combo do I consider popping my first HS>Maim>Storms Eye Combo for increased damage.

    Fracture only comes into play if at this point the mob is still on >50% HP otherwise I've found it just as quick and easier to maintain hate on trash from High DPS'ers by going into another Butcher's block combo.



    TLDR:
    Tomahawk
    Overpower
    {Sleep if its there}
    HS>SS>BB
    {Overpower if no Sleep}
    {Check hate if not enough another HS>SS>BB and ANOTHER Overpower if no Sleep}
    HS>Maim>SE
    {Overpower if no Sleep}
    {Fracture if mob >50% HP or boss fight}


    Repeat the red section.

    It's worth noting that you can pop your CD's in between combo's while the GCD is still going. So a combo could very well be like this for me @50

    Heavy Swing>Bloodbath>Maim>Berserk>Storms Eye

    In the same ammount of time it takes to just do the three combo actions.
    (0)
    Last edited by Terabyt3; 09-26-2013 at 09:53 PM.

  10. #10
    Player
    Terabyt3's Avatar
    Join Date
    Mar 2011
    Location
    Limsa!
    Posts
    279
    Character
    Nykona Sharrowkyn
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Shuon View Post
    thanks guys.

    am i also right to assume, post 35 i.e. after getting inner beast, i should be focusing on building wrather and IB-ing, while maintaining threat? and aftet storms path, i should rly be churning out as many SP and IB as possible for healing as long as i dont lose hate (although tbh, i doubt losing hate is gonna be an issue with defiance and overpower)
    keep your wrath at 5. The only time you should spend it all without being able to replenish immediatly is in an OH SH**! moment.

    Infuriate grants you 5 stacks of wrath immediately. So when you drop in health you hit an IB then immediately pop Infuriate to get 5 stacks back.

    As soon as the CD on infuriate is ready you can repeat.
    (0)

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