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  1. #11
    Player
    Truedragon's Avatar
    登録日
    2013/08/25
    投稿
    150
    Character
    Truedr Mercer
    World
    Odin
    Main Class
    格闘士 Lv 50
    Melee: Positional requirements for maximum damage POTENTIAL. Often not met due to how boss fights end up.
    Ranged: No positional requirements. Can shoot/ cast from any distance, will always connect for same minimum damage at the very least.

    Melee: Unsafe, close target for bosses, either through AoE attacks or simple attacks from bosses. Giant knights never cleave bards but melees always get hit. Melees get hit by random boss attacks even if they don't have hate.
    Ranged: Safe from AoE that do not show red lines. Safe from AoE with red lines. Safe from virtually all ranged boss attacks. Bosses hardly ever target ranged (unless they steal hate).

    Melee: Succesfully avoided AoE but cannot attack boss due to minimum distance requirement. Downtime, resulting in lower Dps output.
    Ranged: Never stop attacking. No downtime. All attacks connect, even while running away, facing away from the boss.

    Melee: No support role, cannot do anything other than pure dps. More so for Monk than for Dragoon. At least Dragoon get to stun 3 times.
    Ranged: Support roles, can cast songs, dots, support heal, support LB.

    It is completely out of balance. If ranged jobs are supposed to be support jobs, they shouldn't be even remotely close to top dps.
    (24)
    2013/09/22 07:17; Truedragon が最後に編集

  2. #12
    Player
    hola's Avatar
    登録日
    2013/07/20
    投稿
    146
    Character
    Hola Roxanne
    World
    Aegis
    Main Class
    斧術士 Lv 50
    Quote 引用元:Stormsoul 投稿を閲覧
    this is how it is in every mmo, ranged is always more convenient/easier. : /

    this game handled it better by at least making it so you NEED one melee DPS for the limit break, in some other games people would just completely stack ranged dps.

    personally, it doesn't bother me. i've always mained melee DPS and always loved having to deal with dodging crap and worring about surviving on top of trying to do great damage.
    you will see new range dps LB as soon as Musketeer is out.
    (0)

  3. #13
    Player
    Truedragon's Avatar
    登録日
    2013/08/25
    投稿
    150
    Character
    Truedr Mercer
    World
    Odin
    Main Class
    格闘士 Lv 50
    Quote 引用元:hola 投稿を閲覧
    you will see new range dps LB as soon as Musketeer is out.
    Let me take a guess: machine gunfire, highest dps LB?
    (2)

  4. #14
    Player
    JokingCat's Avatar
    登録日
    2013/09/08
    投稿
    85
    Character
    Asura Strike
    World
    Cerberus
    Main Class
    格闘士 Lv 50
    i realy hope they release a class with guns that would be my only reason to switch to range
    (0)

  5. #15
    Player
    Tribunus's Avatar
    登録日
    2013/08/25
    投稿
    188
    Character
    Tribunus Augustus
    World
    Ragnarok
    Main Class
    格闘士 Lv 60
    The tank is in melee, the game needs to try and kill the tank hence why melee have it harder. However with positional requirements and not really having much more potency than ranged in their attacks it is at the moment skewed to much in ranged favour.

    Melee need either slightly more damage or positional requirements being toned down.
    (1)

  6. #16
    Player
    ChaozK's Avatar
    登録日
    2013/08/23
    投稿
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    竜騎士 Lv 100
    Quote 引用元:Tribunus 投稿を閲覧
    Melee need positional requirements being toned down.
    But thats what makes them interesting, i dont want them to make melees as mindnumbing as some of the ranged dps.

    Changes i would like to see the most would be easier keep up for greased lightning for MNK and some ways for DRGs to not get fucked up by AOEs for using jumps.
    (2)

  7. #17
    Player
    Trunks's Avatar
    登録日
    2013/08/31
    Location
    Ishgard
    投稿
    164
    Character
    Kai Earendel
    World
    Hyperion
    Main Class
    黒魔道士 Lv 90
    Quote 引用元:Korvaene 投稿を閲覧
    Another problem, don't know if this is the case for NA on NA servers, but I'm an NA player that ended up on a JP legacy server. The latency/de-sync is so bad that you have to watch for the red, and as soon as it pops up you have to MOVE. Even if you're out of the red before the red disappears and the enemy's ability fires, you're going to get hit if you don't move as soon as you see red.
    Yes it is that way for NA players on NA servers as well. It's bloody annoying.
    (1)

  8. #18
    Player
    Brynmor's Avatar
    登録日
    2013/09/01
    投稿
    23
    Character
    Zaia Solanaa
    World
    Gilgamesh
    Main Class
    槍術士 Lv 60
    Quote 引用元:Stormsoul 投稿を閲覧
    this is how it is in every mmo, ranged is always more convenient/easier. : /

    ...
    It's pretty consistent, yea. I wonder why I still roll melee DPS in MMOs at this point. Ranged consistently have a much easier time dealing with mechanics than melee. Bosses need more ranged donut AoE...

    But yes, this has been my experience in Coil and on the HM Primals as well. Melee have to deal with more mechanics/AoE and lose DPS when running out of melee range on many fights compared to ranged DPS who have few, if any limitations. At least BLMs and to a lesser extent SMNs have to deal with cast times, but what is the limiting factor for BRDs? They have literally nothing to deal with; no cast times, no positional requirements, nothing.

    Bosses need more attacks that force ranged to move, melee needs to do more DPS innately if we have to deal with more stuff or ranged needs more limiting factors, similar to the positional requirements for melee. Something. Right now ranged has far too many advantages and no disadvantages.
    (4)

  9. #19
    Player
    KleeneOnigiri's Avatar
    登録日
    2013/09/22
    Location
    Gridania
    投稿
    40
    Character
    Kleene Onigiri
    World
    Lich
    Main Class
    占星術師 Lv 92
    The AoE dmg is also a joke (at least with Dragoon). But he's supposed to get high single-target dmg.
    More dmg for meeles would help greatly.
    (2)

  10. #20
    Player
    Enforcer's Avatar
    登録日
    2013/08/23
    投稿
    33
    Character
    Cid Sanitus
    World
    Adamantoise
    Main Class
    槍術士 Lv 50
    Quote 引用元:Stormsoul 投稿を閲覧
    this is how it is in every mmo, ranged is always more convenient/easier. : /

    this game handled it better by at least making it so you NEED one melee DPS for the limit break, in some other games people would just completely stack ranged dps.

    personally, it doesn't bother me. i've always mained melee DPS and always loved having to deal with dodging crap and worring about surviving on top of trying to do great damage.
    I don't mind melee being harder to play than ranged. But at the cost of lower damage and less utility..? Hell naw.
    (6)

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