i still wonder why a class that achieves a relatively simple 300 DPS with GL3 up, is calling for buffs/"QoL fixes" when current endgame gives monk 100% GL3 uptime for the most part
i still wonder why a class that achieves a relatively simple 300 DPS with GL3 up, is calling for buffs/"QoL fixes" when current endgame gives monk 100% GL3 uptime for the most part
@himehime: because the game is not only Coil, you know it?
This is entirely false, completely and utterly false.
Harbinger, Shaman, Paragon, Riftblade, Nightblade, Assassin and Blade dancer all pull 10% more DPS than ranged and can maintain that DPS lead regardless of what encounter it is.
Before you suggest things are false, I would suggest actually playing the game beyond the first two months.
Dragoon wouldn't be so bad if all damage and effects occured at the start of the animation, instead of the end of it. Too many times I have started a flank or back attack, only to have a boss or mob move during the animation. If you move to follow the proper angle, it doesn't help, as movement during an animation places you in both your start and your current positions... causing it to 'miss'.
I agree completly Ive posted a way to increase equality with other long range dps in a thread here about fixing the jump abilitys, its just an idea but it would be more rewarding.
I have tested this many times in AK. You start casting ID on the boss and run to his side and it still counts as a back stab. It does work off where you are at at the start of the skill.Dragoon wouldn't be so bad if all damage and effects occured at the start of the animation, instead of the end of it. Too many times I have started a flank or back attack, only to have a boss or mob move during the animation. If you move to follow the proper angle, it doesn't help, as movement during an animation places you in both your start and your current positions... causing it to 'miss'.
Back when I played Rift, rDPS Rogues (MM primarily) beat melee.This is entirely false, completely and utterly false.
Harbinger, Shaman, Paragon, Riftblade, Nightblade, Assassin and Blade dancer all pull 10% more DPS than ranged and can maintain that DPS lead regardless of what encounter it is.
Before you suggest things are false, I would suggest actually playing the game beyond the first two months.
Rift is a bad example though because it fluctuates way too much due to the complexity of the soul permutations. Every patch the balance of "top DPS" shifted, although Warriors were generally on top for a longass time. In addition, individual fight mechanics were varied enough that many specs had significant advantages in different fights.
Maybe you should chill.
Give Monks something like Bloodlust, 25% more damage/25 more potency to all spells for all party members for a limited time, on like a ten min cd
But if they move say 1 meter from you in .7 sec it stops the animation effects altogether. there by nullifying the fact you even used the WS/Ability.
Last edited by Bebo; 10-11-2013 at 10:51 AM.
Is it normal in mmo's for the melee characters to all be using DoT's? Just seems weird that optimal rotations all involve using DoT's. Maybe that is normal, if so never mind.
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