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  1. #161
    Player
    himehime's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Lady Lodbrok
    World
    Hyperion
    Main Class
    Lancer Lv 50
    i still wonder why a class that achieves a relatively simple 300 DPS with GL3 up, is calling for buffs/"QoL fixes" when current endgame gives monk 100% GL3 uptime for the most part
    (0)

  2. #162
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    @himehime: because the game is not only Coil, you know it?
    (0)

  3. #163
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Caraway View Post
    Only it didn't work out that way end game in RIFT and ranged characters could still match a melee DPS while having to put in half of the work.
    This is entirely false, completely and utterly false.
    Harbinger, Shaman, Paragon, Riftblade, Nightblade, Assassin and Blade dancer all pull 10% more DPS than ranged and can maintain that DPS lead regardless of what encounter it is.
    Before you suggest things are false, I would suggest actually playing the game beyond the first two months.
    (0)

  4. #164
    Player
    Khalous's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Khalous Valiar
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Dragoon wouldn't be so bad if all damage and effects occured at the start of the animation, instead of the end of it. Too many times I have started a flank or back attack, only to have a boss or mob move during the animation. If you move to follow the proper angle, it doesn't help, as movement during an animation places you in both your start and your current positions... causing it to 'miss'.
    (1)

  5. #165
    Player
    Bebo's Avatar
    Join Date
    Jun 2011
    Location
    Grid
    Posts
    26
    Character
    Bebo Lilmoon
    World
    Hyperion
    Main Class
    Dark Knight Lv 76
    I agree completly Ive posted a way to increase equality with other long range dps in a thread here about fixing the jump abilitys, its just an idea but it would be more rewarding.
    (0)

  6. #166
    Player
    Trayes's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Trayes Atlas
    World
    Goblin
    Main Class
    Lancer Lv 71
    Quote Originally Posted by Khalous View Post
    Dragoon wouldn't be so bad if all damage and effects occured at the start of the animation, instead of the end of it. Too many times I have started a flank or back attack, only to have a boss or mob move during the animation. If you move to follow the proper angle, it doesn't help, as movement during an animation places you in both your start and your current positions... causing it to 'miss'.
    I have tested this many times in AK. You start casting ID on the boss and run to his side and it still counts as a back stab. It does work off where you are at at the start of the skill.
    (0)

  7. #167
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Leiron View Post
    This is entirely false, completely and utterly false.
    Harbinger, Shaman, Paragon, Riftblade, Nightblade, Assassin and Blade dancer all pull 10% more DPS than ranged and can maintain that DPS lead regardless of what encounter it is.
    Before you suggest things are false, I would suggest actually playing the game beyond the first two months.
    Back when I played Rift, rDPS Rogues (MM primarily) beat melee.

    Rift is a bad example though because it fluctuates way too much due to the complexity of the soul permutations. Every patch the balance of "top DPS" shifted, although Warriors were generally on top for a longass time. In addition, individual fight mechanics were varied enough that many specs had significant advantages in different fights.

    Maybe you should chill.
    (0)

  8. #168
    Player
    Galagros's Avatar
    Join Date
    Oct 2013
    Posts
    4
    Character
    Galagros Windfury
    World
    Behemoth
    Main Class
    Leatherworker Lv 49
    Give Monks something like Bloodlust, 25% more damage/25 more potency to all spells for all party members for a limited time, on like a ten min cd
    (0)

  9. #169
    Player
    Bebo's Avatar
    Join Date
    Jun 2011
    Location
    Grid
    Posts
    26
    Character
    Bebo Lilmoon
    World
    Hyperion
    Main Class
    Dark Knight Lv 76
    Quote Originally Posted by Trayes View Post
    I have tested this many times in AK. You start casting ID on the boss and run to his side and it still counts as a back stab. It does work off where you are at at the start of the skill.
    But if they move say 1 meter from you in .7 sec it stops the animation effects altogether. there by nullifying the fact you even used the WS/Ability.
    (0)
    Last edited by Bebo; 10-11-2013 at 10:51 AM.

  10. #170
    Player
    NeonC's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Neon Sea
    World
    Excalibur
    Main Class
    Archer Lv 50
    Is it normal in mmo's for the melee characters to all be using DoT's? Just seems weird that optimal rotations all involve using DoT's. Maybe that is normal, if so never mind.
    (0)

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