Buff DRGs please Square.
Buff DRGs please Square.



yup resurrecting this necro thread so i dont get people whining about making a new one.
You guys whine no matter what anyone does, but i digress let me move to the subject.
Currently you "CAN" take melee into garuda extreme but they are a hinderance to the battle.
Currently the only reason you dont stack BLM/BRD is because of the limit break issue. (Needing a mix of different jobs to properly build limit break.)
We wouldnt "WANT" to stack BLM/BRD if the content was suitable for each role..
Please make content viable to use each job.
You dont want to nerf BLM but all the new content has been created so that a melee is a handicap in the fight.
Melee take more damage in garuda ex. causing the fight to be more difficult for healers, they already have enough on their hands.. so why take a melee?
Leviathan melee "CANNOT" attack from behind (at least this is how it appears) thus suffering a `major` loss of DPS on their part.
Why do you keep turning monks/dragoons into the little brother your mother makes you take out with your friends?
People currently only take melee for the limit break.
Just make the jobs worth while and there wouldnt be a problem.
You're complaining about melee in Garuda EX, but perhaps forgetting about casters in Titan EX. The Titan fight is far far easier for melee to maximize their DPS. And Ifrit EX doesn't seem to matter much either way (assuming healers don't murder melee with Searing Winds). So uh... sounds like a trade-off, no? I have DRG and BLM leveled, and simply take the easier job to its respective fight.
I'd rather take melee to Ultima HM as well, as I seem to be constantly interrupted when trying to play BLM on it.

Melee need to know what the mechanics in the Garuda fight, or else they will be as you say, ineffective.


Well... melee dps makes garuda faster. Just don't spine shatter over to surpana until they do the double wicked, during tornado phase.
If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.
That's the amazing thing with people that don't even know how a boss gonna behaveLeviathan melee "CANNOT" attack from behind (at least this is how it appears) thus suffering a `major` loss of DPS on their part.

I feel like a lot of the DRG headaches could be avoided by doing something fairly simple that would add an interesting mechanic to the class, while staying true to the feel of classic FF Dragoons.
Namely, make it so DRG is invulnerable (or automatically dodges) while in midair during a jump. This would add a unique mechanic that allows the DRG to avoid things with proper timing while dealing damage, which has always been a big appeal of dragoons for me in older FF games. Probably the biggest, actually. Being able to just avoid damage while delivering a powerful strike is very useful. It'd also be nice if in addition to this we got our longer airtime back, to be a little more forgiving on timing the jump correctly.
I haven't actually hit endgame with DRG, but would this alleviate a lot of problems it faces?
How about going in as Lancer cross class provoke and handle spiny while OT vokes Sup.
You could also do the single tank method using the same thing. Of course you could always just wait for WW then cross over and go to town.
Dovie’andi se tovya sagain
I learned today that we, apparently, do not need to ever attack from the behind or flank. Courtesy of this TankLeviathan melee "CANNOT" attack from behind (at least this is how it appears) thus suffering a `major` loss of DPS on their part.
Why do you keep turning monks/dragoons into the little brother your mother makes you take out with your friends?
People currently only take melee for the limit break.
Just make the jobs worth while and there wouldnt be a problem.
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