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  1. #1
    Player
    Tribunus's Avatar
    Join Date
    Aug 2013
    Posts
    188
    Character
    Tribunus Augustus
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by cfStatic View Post
    Trion Worlds(RIFT) had a really great philosophy about melee vs. ranged dps. It was that because melee are subject to all sorts of things, and generally speaking they're the less 'safe' option, their dps, on average, would always be 10% higher than that of ranged.

    As a DPS player, I'm there to kill things as fast as possible while putting the least amount of stress I can on my raid. I love melee DPS, but if this continues on I'd be really tempted to roll a BRD.
    Yes and due to the natural disconnects melee suffer with aoe and movement 10% would actually in the end equate to 0% and thus leaving everything quite well balanced.
    (0)

  2. #2
    Player
    Enforcer's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Cid Sanitus
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Tribunus View Post
    Yes and due to the natural disconnects melee suffer with aoe and movement 10% would actually in the end equate to 0% and thus leaving everything quite well balanced.
    It's not balanced when all the ranged dps classes do more damage than both the melee ones.
    (0)

  3. #3
    Player
    Tribunus's Avatar
    Join Date
    Aug 2013
    Posts
    188
    Character
    Tribunus Augustus
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Enforcer View Post
    It's not balanced when all the ranged dps classes do more damage than both the melee ones.
    Um...are you even reading properly? Im referencing cfStatic's quote about RIFT and its class balance, if melee are put in the general range of 10% (or whatever magical number it is) above that of ranged DPS then after you take disconnects into account that extra % becomes zero thus DPS is balanced.
    (1)

  4. #4
    Player
    Bulwyf's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Konrad Curze
    World
    Exodus
    Main Class
    Dragoon Lv 70
    I agree with the OP completely. This game really has too much of an advantage for RDPS over MDPS. I have already seen some pretty nasty shout fights over the fact people are refusing to group with MDPS for dungeons or taking only one for limit break.
    (1)

  5. #5
    Player
    cfStatic's Avatar
    Join Date
    Aug 2013
    Posts
    86
    Character
    Reyka Skyyguarde
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Tribunus View Post
    Yes and due to the natural disconnects melee suffer with aoe and movement 10% would actually in the end equate to 0% and thus leaving everything quite well balanced.
    I thought it worked quite well, so I decided to bring it up here.

    I can only hope that they take something like that into consideration going forward.
    (1)

  6. #6
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    i dont know how to fix it w/o punishing healers , because if u add too much aoe for ranged , healers are going to have a hard time healing.

    if u dont fix it , melees are going to suffer .

    monks suffer the most , all attacks with positional req, plus buffs that drop if u are out of melee for more than some seconds....

    boosting melee dmg by % is just a poor bandaid.
    (1)