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  1. #1
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    The disparity is in the amount of external healing required (which you seem to be incapable of actually understanding).
    That is an issue related directly with VIT stacking.

    how many heals does it take to fill the HP of a PLD with 5500 HP when he gets hit with something that hits him? Once.

    How many heals does it take to fill the HP of a VIT Stacked, STR starved WAR that has 8000 when he gets hit with the same thing and cures himself? Infinity plus 1!

    The urge to heal and heal and heal on WAR comes from the fact that WARs are not self curing for enough when they have a huge pool of HP.

    Vitality stacking, without STR supplementing, puts the weight of the mitigation on the WHMs. Which is the wrong thing to do. When you have a smaller pool of HP, your self cures cure for a higher percentage of your HP and your WHM only has to spend 1 cure to fill you up.

    Except that you won't. You'd recover *maybe* half to one-third of the damage, assuming you get a crit *and* you have multiple DPS CDs active, by using Inner Beast.
    I Crit a lot. Critical Hit Rate Materia and Accessories increase my Critical Hit Rate by a measure unseen in other classes simply by virtue of the bonuses granted by Wrath and Defiance. Even when i don't try, when I parse I get a regular 15% critical hit rate. You'd think that I would only get that much by keeping Wrath V up on a constant basis and having Internal Release up on a constant basis. But the reality is, I only use Internal Release if Berserk is down and I don't hold Wrath V. Even the calculator over at Dancing Mad says that I should have 11% Critical Hit Rate at a maximum! So why is my Critical Hit rate so high? Why is it not Less than 10%? Hiir Noivl does not hold on the Wrath V. She doesn't use her Internal Release a whole lot. So what gives?

    I'll leave that for you brainier people to figure out.

    Except that, even if you're using said abilities that buff Inner Beast on CD, you're never going to have 100% uptime. Inner Beast is only an effect self-heal every 60-90 seconds. A Shield is effective *at all times*. Uptime matters.
    That's weird because I'm clocked to hit Wrath V every 12-15 seconds... But I must own some sort of Time machine. I'm curious as to what your definition of an "effective" self heal is. As far as I'm concerned, if it lands, it's effective at curing me to from 1100 to 2900. At what point do those numbers become ineffective?
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    Last edited by HiirNoivl; 09-21-2013 at 02:46 AM.

  2. #2
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by HiirNoivl View Post
    That is an issue related directly with VIT stacking.
    No, it's not. It's an issue directly related to Defiance. Defiance provides only 15% +healing. Inner Beast, even when used optimally along with all of a WAR's other self healing, only effectively break even with 15%. The fact that WAR only gets 15% +healing means that there is an 8.7% required healing disparity.

    You've yet to prove that Inner Beast provides *any* more than a break even, over time, with 5 stacks Defiance. In fact, there's a *lot* of evidence that shows that, over time, it's a net loss. To actually be equal with a PLD, a WAR would need to be able to generate more 9% of the total output of the healers in your group on a constant basis *on top of what is already accomplished with Inner Beast and Bloodbath*: the existing 9% would be required to equalize the 15% +healing with the 25% needed and the additional quantity on top of that is required to break even with block chance.
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