So you're saying that the only time that a WAR has any advantage over a PAL is if the healer is completely and utterly ignoring the tank? That sounds a lot like soloing. It also sounds like complete and utter bullshit for any kind of tanking situation because any time that mitigation would actually *matter*, you expect to have a healer around to actually pop you back up. Arguing that WAR somehow has an advantage thanks to selfheals that don't even actually provide a real mitigation advantage of any kind is just naive. You're specifically trying to concoct a scenario where a WAR has an advantage when that scenario only occurs when someone screws up massively or you specifically try to put yourself in that situation.
Except that it's not. PAL mitigation is exactly what it is. WAR self healing is what gets drastically overblown. Yes, it's nice, but it in no way makes up for the 8.7% increased external healing requirements and lack of a shield. PLD simply requires less external healing than a WAR does. It's not even up for debate. The only reason you'd still be hanging on to this is if you somehow want to alter reality to accommodate your preconceived notions rather than changing your viewpoint to account for reality. At that point, you're not interested in the truth; you're interested in spreading your own delusions.But yeah PLD damage mitigation is just overblown.
Except that, based upon both math that's been done several times and your own admission earlier in this very post that I'm quoting, PAL and WAR have the exact same damage. Unless you want to claim that somehow stuff dies faster to a WAR than a PAL for reasons *other* than damage dealt (maybe they deal damage to themselves out of pity?), you're making no sense *whatsoever*. You can't even maintain internal logic within your *own posts*.WAR's mitigation? Death. At that point, the WAR is taking 0 damage at all.