Quote Originally Posted by Kitru View Post
So you're saying that the only time that a WAR has any advantage over a PAL is if the healer is completely and utterly ignoring the tank? That sounds a lot like soloing. It also sounds like complete and utter bullshit for any kind of tanking situation because any time that mitigation would actually *matter*, you expect to have a healer around to actually pop you back up. Arguing that WAR somehow has an advantage thanks to selfheals that don't even actually provide a real mitigation advantage of any kind is just naive. You're specifically trying to concoct a scenario where a WAR has an advantage when that scenario only occurs when someone screws up massively or you specifically try to put yourself in that situation.
This is what I don't understand about this discussion. The only time I've been one shotted as a WAR have been in situations where I would have been one shotted as a PLD. (Barring Hallowed Ground of course) The amount of damage that you guys say that PLD can take with no problems is way overrated. Even with Rampart and Sentinel and a Shield, I have no recourse but to put up my shield and pray that my WHM is ready. At least with WAR, I know that even if my WHM is NOT ready, it's not the end of the world, I'll just heal myself.

As a PLD, if a WHM is not ready to heal me, I'm dead in the next shot. I have less HP and even with mitigation there's no second chance if for some reason the healers are interrupted. It happens frequently in tanking situations and that's why I like WAR so much. So what if I just took a big hit? I heal for half of it. If I take another hit, I'll heal that as well. I have the same survivability as a PLD, plus more damage.



Quote Originally Posted by Kitru View Post
Except that it's not. PAL mitigation is exactly what it is. WAR self healing is what gets drastically overblown. Yes, it's nice, but it in no way makes up for the 8.7% increased external healing requirements and lack of a shield. PLD simply requires less external healing than a WAR does. It's not even up for debate. The only reason you'd still be hanging on to this is if you somehow want to alter reality to accommodate your preconceived notions rather than changing your viewpoint to account for reality. At that point, you're not interested in the truth; you're interested in spreading your own delusions.
That Shield only blocks some damage. WAR heals all damage. If anything relying on your shield to help you only helps some of the time. If you want increased block rate, your block effectiveness on your shield goes down a lot. If you want more effective blocks, than your block rate goes down a lot. Whereas, my Axe will heal for a lot in every circumstance so long as its buffed by abilities that should always be on cooldown.



Quote Originally Posted by Kitru View Post
Except that, based upon both math that's been done several times and your own admission earlier in this very post that I'm quoting, PAL and WAR have the exact same damage. Unless you want to claim that somehow stuff dies faster to a WAR than a PAL for reasons *other* than damage dealt (maybe they deal damage to themselves out of pity?), you're making no sense *whatsoever*. You can't even maintain internal logic within your *own posts*.
Theorycrafting is just that theory. Your math doesn't pan out in my reality. In my reality, my Inner Beast heals for way more and way more often than your math. For me, I play in real time, I see real results.

If it doesn't match your math, that's not my problem is it?