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  1. #1
    Player
    xSinful_Snake's Avatar
    Join Date
    Aug 2013
    Posts
    129
    Character
    Syndal Striker
    World
    Exodus
    Main Class
    Lancer Lv 60
    You act as if EVERYBODY you encounter hasn't watched a video or doesn't know about what gear is needed for certain fights. I have news for you, some of us actually DO watch videos and some us actually WONT queue or a fight if we know we can't do it yet.

    A required gear check in the duty finder is a side-problem when it is measured up against people who won't even give the encounter a shot because someone in the group is new. That is the behavior that needs to be penalized either BEFORE or WITH a gear requirement.
    (1)

  2. #2
    Player
    Ranebow's Avatar
    Join Date
    Feb 2013
    Posts
    104
    Character
    Justice Knight
    World
    Odin
    Main Class
    Gladiator Lv 32
    Quote Originally Posted by xSinful_Snake View Post
    You act as if EVERYBODY you encounter hasn't watched a video or doesn't know about what gear is needed for certain fights. I have news for you, some of us actually DO watch videos and some us actually WONT queue or a fight if we know we can't do it yet.

    A required gear check in the duty finder is a side-problem when it is measured up against people who won't even give the encounter a shot because someone in the group is new. That is the behavior that needs to be penalized either BEFORE or WITH a gear requirement.
    This points out the flaw in the way the game currently works. On the one hand we have a very easy and intuitive 'action'(hest,dungeon,primal etc,.)duty group finder that allows you to join events hassle free. Yet the actual encounters require such a narrow band of participants (because of gear, not skill or knowledge), that it is contrary to the style of the duty finder and the game in of itself.

    You can't expect hardcore to work with a duty finder - it never has and it certainly won't start with this game.
    This is probably why people suggest that you cherry pick or hand pick your group(s) as at least you can trust them.

    On the other hand again, the game is too laid back for 49 levels then BAM shit hits the fan and you can't get anything done because you don't have the gear. Chicken and egg scenarios in MMORPGs can ruin end games.

    Rather than punish individual culprits (and by extension innocent players), they should fix the mechanics to not create situation where this is a big problem to begin with. What we absolutely do not want, is limits on dungeons and other events. Time penalties and lock out timers are AWFUL and turn end-games into nothing but micro managed chores sucking all the life out of the game.

    Ultimately the difference between the way you suggest it and the way it works now is that your wanting to impose a synthetic time penalty and currently you suffer an organic one which over time works itself out.
    (2)
    Last edited by Ranebow; 09-21-2013 at 02:20 AM.

  3. #3
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Ranebow View Post
    This points out the flaw in the way the game currently works. On the one hand we have a very easy and intuitive 'action'(hest,dungeon,primal etc,.)duty group finder that allows you to join events hassle free. Yet the actual encounters require such a narrow band of participants (because of gear, not skill or knowledge), that it is contrary to the style of the duty finder and the game in of itself.

    You can't expect hardcore to work with a duty finder - it never has and it certainly won't start with this game.
    This is probably why people suggest that you cherry pick or hand pick your group(s) as at least you can trust them.

    On the other hand again, the game is too laid back for 49 levels then BAM shit hits the fan and you can't get anything done because you don't have the gear. Chicken and egg scenarios in MMORPGs can ruin end games.

    Rather than punish individual culprits (and by extension innocent players), they should fix the mechanics to not create situation where this is a big problem to begin with. What we absolutely do not want, is limits on dungeons and other events. Time penalties and lock out timers are AWFUL and turn end-games into nothing but micro managed chores sucking all the life out of the game.

    Ultimately the difference between the way you suggest it and the way it works now is that your wanting to impose a synthetic time penalty and currently you suffer an organic one which over time works itself out.
    SE's answer is the iLVL check prior to entering instances. That isn't going to stop someone from leaving because there are new people. Hardmode is easily puggable. Making sure people are geared enough to enter is the hard part. Through DF at least.
    (0)