
Originally Posted by
roflcaust
What about the many, many fights where we lose our 3 stacks of GL? What about the fights where moving is required? What about fights where you have to catch up to the tank? What about fights where you to turn on Fists of Wind and then Fists of Fire to maximize DPS-throughput?
The damage doesn't stop when GL goes down. You get it right back up and keep DPSing.
I feel like we're at an impasse in this discussion without reliable parsers. If someone reports MNK out-DPS'd everyone, the argument is "the rest of your party was bad." If someone reports MNK was out-DPS'd by someone else, then the monksux claim is "supported." Hell, this would happen even if we had reliable parsers. =/
Many of you need to accept GL3 will sometimes go down despite our best efforts. Treat GL3 as an ideal rather than a baseline. MNK is built around momentum, and if there was never an obstacle to that momentum they may as well have a little box pop up that says:
Code:
Would you like +15% damage? [YES] [NO]
Now, I'm not arguing against a longer GL duration or retooling the job, but be careful what you all wish for. If they make durations longer, they are surely going to weaken the effect.