
The problem is: When there's no GL3, there's no damage. I'd be fine with building damage if I didn't hit like a wet noodle for the 8 attacks I have to land to reactivate GL3The damage doesn't stop when GL goes down. You get it right back up and keep DPSing.
Many of you need to accept GL3 will sometimes go down despite our best efforts. Treat GL3 as an ideal rather than a baseline. MNK is built around momentum, and if there was never an obstacle to that momentum they may as well have a little box pop up that says:
Now, I'm not arguing against a longer GL duration or retooling the job, but be careful what you all wish for. If they make durations longer, they are surely going to weaken the effect.Code:Would you like +15% damage? [YES] [NO]
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