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  1. #71
    Player
    Penguin's Avatar
    Join Date
    Mar 2011
    Posts
    129
    Character
    Tyrith Peng
    World
    Gilgamesh
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Subucnimorning View Post
    Just started turn 4...curious to any monks who have done this fight do you feel like we are the worst class for this encounter?
    Simple answer, no.

    Quote Originally Posted by Subucnimorning View Post
    We do have low aoe when perfect balance isn't up and the 360 cleaves don't help, just curious.
    You can clear turn 4 with very minimal Aoe since most of the phases require more single target burst than aoe but monk aoe is actually alot better than most seem to think, and a regen is more than enough to keep a monk up as long as you are using defensive cooldowns to mitigate or heal up some of the aoe from the clockwork knights yourself.

    Monks are pretty OP right now if used correctly but i wouldn't say no to a buff lol
    (2)
    http://bluegarter.guildwork.com

  2. #72
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Good to know, thanks for info. Will pass it along since FC wants to use no Melee dps setup for turn 4
    (0)

  3. #73
    Player
    Xell's Avatar
    Join Date
    Sep 2013
    Posts
    67
    Character
    Xell Boat
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Monks are fine for turn 4. What we lack in aoe we make up for in burning dreads and knights. I was quite commonly top dps in my group of smn, monk, x2 bard. I did have more 90 pieces and bards were running songs, so that was part of the reason.
    (0)

  4. #74
    Player
    DuferBloodmoon's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Dufer Bloodmoon
    World
    Cactuar
    Main Class
    Archer Lv 50
    Quote Originally Posted by Penguin View Post
    Monks are pretty OP right now if used correctly
    I know, and these mega bads are gonna try to make them broken OP. It's one of the classes you cant be lazy on. This OP thinks because his numbers arent bigger than a DRG he does less dmg, just that statement from him alone made me go nuts by how bad he is.

    ps. my bro in ilvl70 with relic weapons pulling 240-250 dps as mnk. Yup, needs a buff.
    (2)
    Last edited by DuferBloodmoon; 09-20-2013 at 03:23 AM.

  5. #75
    Player
    kataly's Avatar
    Join Date
    Aug 2013
    Posts
    27
    Character
    Clio Astra
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Penguin View Post
    Monks are pretty OP right now if used correctly but i wouldn't say no to a buff lol
    Coming from you, this is encouraging. May I ask about your rotation? Specifically, do you weave Impulse Drive into your rotation, generating higher DPS but risking GL and TP sustainability, or does your 2 BRDs remove the latter? Or, do you just go through your basic form rotations as quickly as possible?
    (0)

  6. #76
    Player
    cfStatic's Avatar
    Join Date
    Aug 2013
    Posts
    86
    Character
    Reyka Skyyguarde
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    I haven't gotten the chance to run with a bard yet - and my SCH friend is always on healing duty, so no Selene. What kind of GCD are we looking at when they use their skill speed buffs? Does GL stack additively with the BRD/SCH buffs? How low can you get the GCD before you start hitting the animation wall?

    EDIT: This was intended for The Monk Temple. argh >_<
    (0)
    Last edited by cfStatic; 09-20-2013 at 04:55 AM.

  7. #77
    Player
    neoreturn's Avatar
    Join Date
    Aug 2013
    Posts
    258
    Character
    Neo Anderson
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Neko_Shiroyasha View Post
    You can be suspicious as much as you want I dont care if you dont believe me. I saw what i saw in parser. Also we dont need that much changes. Just increase our buff durations and lower cooldown of perfect balance. Lightning with 3-5secs + twinsnakes 2-4secs and lower cooldown of perfect balance 30-40sec.

    And if you read my original post i pulled at last boss of AK 305 dps ^^ While killing adds too well actually one add because we ignored second add and just killed the boss.
    Your tone sounds familiar. It happened for the monk in Diablo III. When some people with uber gear call that class was fine and ignore the facts and majority. You may group with bunch of bad player who is not doing well on their class doesn't mean your class is fine. Pretty sure other DPS class can do over 400DPS or close to 500. AK boss actually is most Monk friendly boss. actually all melee DPS class are weaker than ranged DPS at moment.
    (0)

  8. #78
    Player
    roflcaust's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Gooby Pls
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Everyone who says "MNKs are fine, ure bad," if you're using the final boss of AK or the first boss of Coil as your benchmark as to whether or not we pull good DPS on optimally designed bosses, you have no room to talk,

    We know we're supposed to do good DPS while we can stand stationary (Tank n' Spank fights) and often top the DPS chart (not without ease).

    What about the many, many fights where we lose our 3 stacks of GL? What about the fights where moving is required? What about fights where you have to catch up to the tank? What about fights where you to turn on Fists of Wind and then Fists of Fire to maximize DPS-throughput?

    How do we reconcile those elements that keep us from DPS'ing altogether when BRDs do not need to be even facing the mob/boss to deal damage. Moreover, a BRD that isn't required to turn on any MP/TP songs will top that DPS chart on any bosses past the final AK boss and the first boss of Coil.

    PS - to those saying SMNs are the worst DPS, stop, just stop: did you know as a SMN if you drink a +INT potion, then summon your pet, it permanently gets that bonus? Also, why are you saying a class whose pet generates 70-80 DPS automatically is bad? Do you know how easy it is to generate 100+ DPS for a player with a few pieces of DL gear. As it currently stands, if you were remotely aware of what's actually going on in Coil, you'd know that SMNs/SCHs (really the ACN class in general) is the most broken and needs the most balancing -- makes sense as it was completely untested prior to release.
    (1)

  9. #79
    Player
    Talespinlol's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Tale Spin
    World
    Leviathan
    Main Class
    Dragoon Lv 60
    Demolish has no effect.
    Demolish has no effect.
    Demolish has no effect.

    Anyone else have their rotations ruined by this retardedness? I cast Demolish, start hitting Dragon Kick or something but then Demolish doesn't hit (doesn't miss either) and I watch as my GL stacks tick off. Why is this game so broken?
    (2)

  10. #80
    Player
    Talespinlol's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Tale Spin
    World
    Leviathan
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by DuferBloodmoon View Post
    I know, and these mega bads are gonna try to make them broken OP. It's one of the classes you cant be lazy on. This OP thinks because his numbers arent bigger than a DRG he does less dmg, just that statement from him alone made me go nuts by how bad he is.

    ps. my bro in ilvl70 with relic weapons pulling 240-250 dps as mnk. Yup, needs a buff.
    oh yeah, on what fight? test dummy raid boss? i can pull 280+ dps but when my GL stacks fall off every minute or so in a lot of end game fights it gimps our damage. it's not that the class can't do a lot of damage, its that monks damage drops down several tiers depending on the fight due to terrible class design whereas other classes kind of always stay around the same potency.

    edit:
    we also don't provide much utility and have to deal with a lot of anti-melee boss mechanics. besides our damage, which varies on each boss, what do we bring to the table? a melee limit break, a 40 second cd stun with a pretty delayed animation, a silence that is on the gcd and requires a certain stance while not hitting any other buttons until you use it (basically unusable), 10% INT reduction, completely garbage aoe unless we pop a 3 min CD which is best used for putting GL back up after one of the many times where we lose our stacks. the point is, all we have is damage (which is a problem) and if most of the end game boss fight mechanics prevent us from doing that damage then that is just bad design and needs to be reevaluated.
    (0)
    Last edited by Talespinlol; 09-20-2013 at 08:59 AM.

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