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  1. #81
    Player
    javid's Avatar
    Join Date
    Mar 2011
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    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80

    PARTY 2 OF STILL MORE

    It is true if you want to keep a constant 15% healing boost without using other skills that it would be best to wait for infuriate to be available so you could Inner beast then get 15% boost right bk in moments.

    However in reality no fight is that cumbersome at all times to where you can't go from 1- 5 wrath in 20 seconds and be okay.

    BUT LETS SAY THERE IS SUCH A FIGHT. Like you said, if you stack mantra & convalescence & Thrill of Battle after each Inner Beast possible you'll pretty much stay just around 15%
    (0)

  2. #82
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80

    PART 3 OF "ITS NOT NEARLY DONE YET"

    ex: start with 5 wrath (15%)
    Inner Beast 900 HP (0%)
    2.5 sec recast expires [mid this time: Thrill of Battle 20% HP (for a base 8k HP that's like a 1.6k heal (cure III low crit))]
    heavy swing (0%)
    2.5 sec recast expires
    miam (3%)
    2.5 sec recast expires
    Storm's Eye (6%)
    2.5 sec recast expires
    heavy swing (6%)
    2.5 sec recast expires
    skull sunder (9%)
    2.5 sec recast expires
    Butcher's Block(12%)
    2.5 sec recast expires
    Heavy swing (12%)
    2.5 sec recast expires [Thrill of Battle 20% HP expires TOTAL OF 20 SECONDS HAS PASSED]
    (0)

  3. #83
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
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    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80

    PART 4 OF "WHY AM i EVEN DOING THIS"

    ( note: if you wanna keep your 10% slash resistance up for more dmg; which will equate to more absorbed by inner beast, bloodbath, & storm's Path. go bk to miam route)


    Skull Sunder (15%) (5 Wrath)
    2.5 sec recast expires
    Inner Beast 900 HP (0%)
    2.5 sec recast expires [mid this time: convalescence 20% boost for 20 sec]
    heavy swing (20%)
    2.5 sec recast expires
    maim (23%)
    2.5 sec recast expires
    storm's eye (26%)
    2.5 sec recast expires
    heavy swing (26%)
    2.5 sec recast expires
    skull sunder (29%)
    2.5 sec recast expires
    Butcher's Block (32%)
    2.5 sec recast expires
    Heavy swing (32%)
    2.5 sec recast expires
    maim (35%) (5 Wrath)
    2.5 sec recast expires [Convalescence 20% boost expires TOTAL OF 45 SECONDS HAS PASSED]
    (0)

  4. #84
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
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    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80

    PART 5 "THIS HAS TO BE THE LAST OF IT"

    Inner Beast 900 HP (0%)
    2.5 sec recast expires [mid this time: use Infuriate (5 wrath)]
    Inner Beast 900 HP (0%)
    2.5 sec recast expires [mid this time: use mantra 5% boost for 15 sec]
    Storm's Eye (8%) (YES IT CAN BE DONE... you get more than 5 secondS to complete a combo)
    2.5 sec recast expires
    heavy swing (8%)
    2.5 sec recast expires
    skull sunder (11%)
    2.5 sec recast expires
    Butcher's Block (14%)
    2.5 sec recast expires
    heavy swing (14%)
    2.5 sec recast expires
    maim (17%)
    2.5 sec recast expires
    Storm's Eye (15%) (5 Wrath) [Mantra 5% boost expires]
    2.5 sec recast expires
    Inner Beast 900 HP (0%) --------------------------------------------------------> we are about at the 70 second mark
    2.5 sec recast expires [now instead of Thrill, use berserk, then Second Wind in that order for MINIMIUM 600 HP]
    (0)

  5. #85
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
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    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80

    SIKE THIS IS THE LAST OF IT. PROMISE PROMISE

    and here on down replace the second half of your skills: Foresight instead of conval;Internal release + bloodbath instead of mantra--until you're right bk to Thrill of Battle.





    the looooooooong pt is... you can get more than 900 HP every minute and still average 15% HP healing boost. And this was just a generic run through. if you add mega-strength every 5min you can turn that 900 HP Inner Beast into 20% max HP
    (0)

  6. #86
    Player
    Zanther's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Zanther Deathbringer
    World
    Gilgamesh
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by javid View Post
    one shotted?? which boss you fight hit for more than 5k?? LET ALONE 8K HP vs a warrior??!
    Half the bosses in BC. Our FC (currently on turn 5) straight up refuses to take warrior tanks now and they all rerolled paladins. The fights are now 10x easier with 2 paladin tanks vs 1 paladin and 1 warrior. Warriors are terrible tanks at the moment and need to be looked at. Having more hp = wasting more mana for healers to restore that extra hp (that is draining at a faster rate).

    Tanks are also not for damage. We dont care what you do for damage. Our tanks could do 1 damage a swing and we could give two shits. We have non shitty dps for damage. We want our tanks to survive "oh shit" moments....
    (4)
    Last edited by Zanther; 09-20-2013 at 05:17 AM.

  7. #87
    Player
    Coramac's Avatar
    Join Date
    Sep 2013
    Posts
    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Hachiko View Post
    EHP is a very different construct than Healing required to stay alive. For the purposes of overall durability it is more appropriate to approach it in dynamic terms, but in doing so it's also appropriate to consider other factors (i.e. block, parry, debuffs, etc.) as well.
    It's not an overall durability issue. It's a survivability issue. Evasion statistics are not meaningful here. They reduce the probability of severity, but unless you can stack them very high, their effect on the probability is too low to be relied upon and should be dismissed. It would be meaningful to take into consideration Bulwark's effect. As a general rule of thumb, unless your total evasion is somewhere in the vicinity of 45%, it doesn't have enough impact to be considered impactful for a full fight. For cooldown usage and for singular occurrences, 70% is a good mark. Typical numbers for typical fights, not universals.
    (0)
    Last edited by Coramac; 09-20-2013 at 05:21 AM.

  8. #88
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hachiko View Post
    Berserk is more than 20% increase in damage (from my testing)
    Berserk provides 50% increased damage for 20 seconds followed by 5 seconds of only auto-attack damage every 90 seconds. Split this up into auto-attack contribution and ability contribution.

    Auto attack contribution gets 11.11% (50% for 20 seconds every 90 seconds). The ability contribution is substantially lower because you have 5 seconds of Pacification. As such, you get 20 seconds of 1.5x performance, 5 seconds of 0 performance, and 65 seconds of 1.0x performance, which totals out to 5.56% better than average. I was only doing the ability damage contribution (which means I need to go back and fix that math to account for auto-attacks).
    (0)

  9. #89
    Player
    Kaalan's Avatar
    Join Date
    Sep 2013
    Posts
    129
    Character
    Kalaan Elista
    World
    Cerberus
    Main Class
    Marauder Lv 60
    1. Move the +15% healing to defiance. Buff to 20%.
    2. Buff %HP of defiance allowing us to use striking/maiming acc.
    3. Buff bloodbath % leech and give it higher uptime. (hell, it should almost be a part of defiance if we want to call ourselves self healing tank ffs)
    4. Give Inner Beast a shield instead of a heal.
    5. ????
    6. Profit.

    We would still have issue, our DPS would still be a joke when you compare it to the DPS of a PLD and its survivability, but with the right numbers, it would make our lives a lot more easier without being OP as fck. (again, with the right number to those buffs)

    Oh and for christ's sake, change the bravura and get rid of this useless skill speed. To make use of that we would lose so much acc that we could miss everything in Coil. Give us some crit instead.
    We're. Supposed. To deal. A bit. Of. Damage.

    To the guy who says he's dealing 160 damage per second because, with his DL, he put 20 point in STR. Lol.
    So I guess that with a full AF+1 (wich should take like a month and a half now ?) WAR will have so much strength (and vit !) that we will outdps pretty much anyone in the game while having a shitload of hp. Fear the mighty warriors.
    (0)
    Last edited by Kaalan; 09-20-2013 at 05:29 AM.

  10. #90
    Player
    Wyndam's Avatar
    Join Date
    Sep 2013
    Posts
    119
    Character
    Aubret Reinard
    World
    Faerie
    Main Class
    Miner Lv 100
    Quote Originally Posted by Hachiko View Post
    And second, you do have to normalize for sword oath. Sword oath adds a 50 potency hit on auto attack. Auto attacks happen more often than once every 2.5 seconds for a PLD. With Curtana (one of their slowest weapons) it's once every 2.32 seconds, which puts sword oath at ~54 potency every 2.5 seconds. You've normalized the auto attack contribution to 2.5 seconds, but you didn't normalize sword oath.

    Auto Attack potency is (Delay / 3)*100. Sword oath will add 50 to that number, but that number will not always be 83.333 for a PLD.

    Sword oath absolutely provides more for a fast weapon than a slow weapon.
    Oh, duh. The wording on Sword Oath is weird. It does not increase the potency of the attack. It adds a second hit at 50 potency that occurs when the auto attacks occur. It's like Enfire or abilities like that. You'll actually see it pop up on screen as two separate numbers. I'd been wondering why it was doing that.
    (0)

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