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  1. #11
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kitru View Post
    If you wouldn't mind, I'd like to see how/where our math deviates. My math is in this very thread.
    I went and looked at your math. I think the main difference is that you assumed Storm's Eye would be present for a PLD tank.

    But I'll also note that I assumed full health on Spirits Within while you seemed to assume ~70%ish.

    Also your calculation for Berserk and Fight or Flight seem to be off. Berserk is more than 20% increase in damage (from my testing), and Fight or Flight averages out to 10% boost, not 5% (33.33% uptime, 30% bonus = 9.99 repeating). It's the best damage dealing cooldown in the game by a huge margin.

    (also you should see the previous page for why PLD do more damage than you calculated, while not tanking).

    Quote Originally Posted by Coramac View Post
    No, it is not a different construct. The problem is you are looking at static EHP which is insufficient and putting too much emphasis on "the burst." They're is no difference between Pal and War here. Typical fights throughout the past decade of MMOs have boss damage outputs that can be categorized roughly in terms of linear, small spike, and large spike. The large spike is not the real problem- by numbers posted on the forums, War can handle this. It is much more likely, as has almost always been the case, it is small and large spikes occurring in close proximity. The tank HP is never enough to sustain both. You need healing to get through these burst phases. It is more appropriate to approach HP in dynamic terms rather than simply claim it is a different issue.
    EHP is a very different construct than Healing required to stay alive. For the purposes of overall durability it is more appropriate to approach it in dynamic terms, but in doing so it's also appropriate to consider other factors (i.e. block, parry, debuffs, etc.) as well.
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    Last edited by Hachiko; 09-20-2013 at 05:00 AM.