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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by HiirNoivl View Post
    Parry won't do anything for Mitigation in the real stuff.
    Depends. Parries currently can only be done from the front. You could make parries omnidirectional for WAR through a trait or a unique mechanic introduced through the WAR soul crystal (derplander the WAR parried an attack coming from behind in the intro movie, by the way). There's also the matter of parry threshold (AKA the amount of damage parries mitigate) relative to parry proc rate. You could increase overall mitigation by increasing chances of parry procs while tuning the parry threshold to be in balance with PLD (factoring other stuff like WAR's higher HP and self heals).
    If you want to help WARs get to coil then they need to have Sentinel or something so that they can go easy mode like PLD and not have to rely so much on doing damage and self heals.
    Using the asinine "skill" argument is the wrong way to go about it. WAR can and should have exclusive mechanics that set it apart from the other members of the tank pool, but the key thing to remember is that it's a tank and there should be a boilerplate for tank design. I mentioned earlier in this thread that a baseline tank (regardless of name and weapon choice) should have a certain amount of mitigation baseline, with unique class mechanics working in tandem with that baseline mitigation to make the tank fuctional and viable in content.
    I have full faith that WAR can tank and efficiently kill just about anything in the hands of a player who understands it's strengths and weaknesses and in a party that understands how their own classes can mitigate damage for the tank and how to maximize their own DPS.
    As FFXI should have taught you, overt reliance on things outside of your own performance doesn't do much in the long run, and people will always flock for what is consistent and "easier". XI's skillchain system was intended to be complex in build-up with a large number of possibilities, yet the playerbase simplified it to "Distortion/Lv3 are the only skillchains in the game. If you open and close Distortion/Lv3 Light you're worthwhile, if you can't GTFO". Would you submit WAR to a similar fate for the sake of being 100% "unique"?
    There will be changes to WAR and maybe we'll get Rampart or Sentinel or something. But in the end that one fix isn't suddenly going to make WAR easy mode. You will have to learn to max damage and you will have to learn to max Self heal.
    My own take is sprinkle damage mitigation:

    - On-demand damage shield (something similar to the blood shield mechanic but based on damage dealt by Inner Beast rather than damage self-healed)
    - Add to Improved Foresight so that it is a straight out damage reduction cooldown for MRD/WAR only (have Improved Foresight turn Foresight into a -15% damage taken)
    - Perhaps add a bit more mitigation from parries through a bigger parry threshold or increased parry procs
    - Move the +healing to Defiance

    There. MRD/WAR improvements that don't make it mechanically similar to PLD.
    (0)
    Last edited by Duelle; 09-20-2013 at 04:39 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Kommunist's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Crossbreed Priscilla
    World
    Tonberry
    Main Class
    Marauder Lv 50
    3 head smacker + auto = dead.
    so,
    How does 2 tanks split damage?
    Does paladin tank fine by just standing there?
    It is the first time i get annoyed with a job(class), the group were bunch of friends and they QQ'ing at my job (not me) makes me sad...

    P.S Spinning boss is very easy kill for warriors out there btw (solo-tank), It just annoyed the crap out of me to have to resort to that type of strategy.
    (0)
    Last edited by Kommunist; 09-20-2013 at 09:02 AM.

  3. #3
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kommunist View Post
    3 head smacker + auto = dead.
    so,
    How does 2 tanks split damage?
    Does paladin tank fine by just standing there?
    It is the first time i get annoyed with a job(class), the group were bunch of friends and they QQ'ing at my job (not me) makes me sad...

    It's a shared damage move called Triumverate. You stand together at the front of Hydra and you both take it together. Kinda like how 1000 needles is shared between party members. If there's 4 members that get hit by 1000 needles they will take 250 each.
    (0)

  4. #4
    Player
    Amayasu's Avatar
    Join Date
    Aug 2013
    Posts
    66
    Character
    Amaterasu Gerani
    World
    Phoenix
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kommunist View Post
    3 head smacker + auto = dead.
    so,
    How does 2 tanks split damage?
    Does paladin tank fine by just standing there?
    It is the first time i get annoyed with a job(class), the group were bunch of friends and they QQ'ing at my job (not me) makes me sad...
    You're doing it wrong.

    It's not your class.

    The ability that is killing you spreads it's damage amongst the targets it hits. One target; 5k. Two targets; 2.5k each. etc etc. The point of the fight is to use two tanks, who move and work together, to mitigate the damage.

    Complaining on the forums that your class is broken while ignoring the fundamental mechanics of the fight you're complaining about is not helping your class.
    (1)

  5. #5
    Player
    Kommunist's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Crossbreed Priscilla
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Amayasu View Post
    You're doing it wrong.

    It's not your class.

    The ability that is killing you spreads it's damage amongst the targets it hits. One target; 5k. Two targets; 2.5k each. etc etc. The point of the fight is to use two tanks, who move and work together, to mitigate the damage.

    Complaining on the forums that your class is broken while ignoring the fundamental mechanics of the fight you're complaining about is not helping your class.
    I'm not really complaining, and didn't know you were meant to split the damage. Notwithstanding this, I was simply throwing it out there whether paladin solo tank it fine.

    Anyways, WAR is cool, its fun. But the difference atm is enough for me to switch to a paladin. What I mean by this is, my friends currently prefer a fresh paladin tank over me! True story.

    Now, they can do w/e they want with WAR, I can always have fun on it when I over gear content.
    (0)
    Last edited by Kommunist; 09-20-2013 at 09:12 AM.

  6. #6
    Player
    Zarkhov's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Zarkhov Zhikin
    World
    Hyperion
    Main Class
    Gladiator Lv 62
    This is what happened in and ruined class difficulty in WoW. People expect to mash buttons and not strategically use their abilities then cry when something goes wrong or someone has an ability that they don't. Stop whining. Square Enix should know better than giving in to the cry babies and making everything noob worthy.
    (3)

  7. #7
    Player
    Zanther's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Zanther Deathbringer
    World
    Gilgamesh
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Zarkhov View Post
    This is what happened in and ruined class difficulty in WoW. People expect to mash buttons and not strategically use their abilities then cry when something goes wrong or someone has an ability that they don't. Stop whining. Square Enix should know better than giving in to the cry babies and making everything noob worthy.
    Paladin....
    (0)
    Last edited by Zanther; 09-20-2013 at 09:26 AM.

  8. #8
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by Zarkhov View Post
    This is what happened in and ruined class difficulty in WoW. People expect to mash buttons and not strategically use their abilities then cry when something goes wrong or someone has an ability that they don't. Stop whining. Square Enix should know better than giving in to the cry babies and making everything noob worthy.
    Says the guy who plays a Paladin
    (0)

  9. #9
    Player
    Tronic's Avatar
    Join Date
    Aug 2013
    Posts
    128
    Character
    Ein Ara
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zarkhov View Post
    This is what happened in and ruined class difficulty in WoW. People expect to mash buttons and not strategically use their abilities then cry when something goes wrong or someone has an ability that they don't. Stop whining. Square Enix should know better than giving in to the cry babies and making everything noob worthy.
    There's already a faceroll tanking class: it's the PLD. But when WARs want to be viable, it's whining? It's still gonna be harder.
    (0)

  10. #10
    Player
    Amayasu's Avatar
    Join Date
    Aug 2013
    Posts
    66
    Character
    Amaterasu Gerani
    World
    Phoenix
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kommunist View Post
    Notwithstanding this, I was simply throwing it out there whether paladin solo tank it fine.
    I don't think so, I've tanked it a few times now as a Paladin, and when we messed up tank movement i'd eat the full hit and take a huge amount of damage. Ultimately it's a mechanic meant to force multiple tanks.

    Try again with an off tank and you'll be fine chap.

    As an aside, i'm also levelling my Marauder for the Warrior job. I know Paladins are in a better place at the moment, i'd like to see Warriors buffed, but it looks fun and it's still a very young game; things can and will change.
    (1)

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