You're just all about reversing your position aren't you? You explicitly said that WAR does 3x the damage of a PAL. Are you saying that you were completely and utterly wrong now that you've been confronted with math?
You completely reverse your position every time someone contradicts you with math and then behave as if that was *always* your position when it's the exact opposite. You could at least *try* to maintain some dignity by admitting to the obvious.
Yes, I do. The issue is that you cannot *always* buff it. If you always wait to buff it, you'll have it up once every 90 seconds. You *cannot* claim that Inner Beast is somehow amazing when it only ever is *decent* once every 90 seconds. You will *not* get a 1700 Inner Beast every 30 seconds, which is your own number. You will get it every 90 seconds. If you compare Inner Beast to the *other* 90 sec CDs, it's friggin' terrible.Are you buffing your Inner Beast?
You're not proving *anything* except that you have no idea what you're talking about. You're spinning in circles trying to justify your mathematically incorrect viewpoints and changing what you say every time you say something.I shouldn't have to stand up here and be the one to prove this.
Are you reading *anything* that I'm saying or just trying to create a strawman in a vain attempt to make yourself look slightly less stupid than you've succeeded in doing thus far?How can you sit here and say that WAR doesn't do much more DPS than PLD, that it's Self heals don't matter, and that it has almost no survivability when we're both doing the same content successfully and you have more STR?
I've explicitly proven that a WAR and PAL do, effectively, the same amount of damage, if not giving a *slight* edge to PAL.
I've never said that WAR self heals don't matter. They do. They do not, however, matter enough to offset the explicit mitigation disparity between PAL and WAR. The only thing that the normal self heals offset is PAL shield. The only thing that Inner Beast does is provide access to a decent 60-90 second CD that pales in comparison to the PAL CDs.
I've never said that a WAR has "no survivability". It does. It has *inferior* survivability compared to a PAL in numerous ways for numerous reasons with no actual advantages gained for the loss. WAR does effectively the same or slightly lower damage and requires more healing over time while having an inferior CD suite. WAR is, explicitly, a worse tank than PAL. It's not even up for debate any more. This is not the same as saying that you *cannot* run content on a WAR. WARs have been shown to complete all of the content that a PAL can. However, it takes more from both the party and the player for a WAR to complete said content than for a PAL to do so. PAL is both simpler to play *and* more effective. That's not balance.
A DPS increase isn't going to be balanced either since tanks aren't there for DPS; they're there to eat hits and the amount of DPS required to bring a WAR to equality with a PAL would require a WAR to hit as hard as a full on DPS.
It's also not as if it would be that hard to fix the existing issues with WAR: put a 10% passive increased healing on Defiance, fix Foresight so that it actually acts as a *real* tank CD, get rid of Storm's Path and put the self healing on Butcher's Block (so that you actually benefit from the self healing combo), and fix Steel Cyclone and Unleashed so that, rather than being completely worthless DPS increases that reduce a tank's survivability for an, at best, marginal increase in damage, they provide the explicit mitigation needs that are required (like having Unleashed consume Wrath stacks to provide 30% DR for 15 seconds and Steel Cyclone give you an absorb shield equal to the total damage dealt to all targets).
The reason that I play my WAR, knowing that it's worse than PAL, is because I *enjoy* playing WAR more. I've got PAL at 50, and it's boring as hell. WAR is fun. So I play it. It doesn't mean that the class doesn't have problems nor does it mean that it doesn't need to be fixed.