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  1. #9
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Starlord View Post
    Do you expect open world mobs to be a threat? Grinding mobs to get levels shouldn't have any fancy work. Even FFXI wasn't like that, it just had a slow combat system, mobs with alot of health, and if you got after IT's they can hit hard.

    Grinding shouldn't be this fancy work that requires tactics. Leave that for bosses.
    I don't think it's ok I can mount from one end of BEASTMAN STRONGHOLD to the other at level40 aggroing everything with zero threat. That isn't even scary, where's the danger, where's the adventure?

    Trash in dungeons is just that too, trash, so it's not just open world content. The only fun mobs inside a dungeon thus far are the bee's in qarn and the statues, everything else is just tank + spank and no threat. Why can a decade old MMO create normal enemies as powerful as bosses but a current gen one just creates "filler" trash that servers no purpose but to annoy you and slow you down?

    We need enemies as powerful as FFXI mobs in the open world that chase you forever and make you scared to aggro them. I'm never in any danger of dying, the only times I've died is when I've jumped off a cliff with aggro in the open world.

    Quote Originally Posted by Zanfire View Post
    then why have them...or levels in general, might as well make a game with just bosses if they seem to useless to you and shouldnt require an ounce of brainwork. Just throw everyone at endgame and only do bosses, im sure the WoW MMO gen crowd would love that.
    I actually ask/think all the time "Why do levels exist? Fate grinding is just one tiny step below "gain exp every 5 minutes for being logged into the game". If all the content 1-49 is filler and the game starts at level50, why do levels even exist?
    Quote Originally Posted by Dorfentyme View Post
    If you miss those days, that game STILL exists. Stop trying to turn this game into THAT game.
    No it doesn't, game is completely different now. We don't want to play FFXI, we want more options to level or more fun ways to level, because right now leveling in this game by far the most boring part. It won't effect you, or anyone who is against it, if they add boss mobs or outdoor dungeons with non-leashing boss enemies we can grind on in an exp party that's slightly less exp than fates.
    (3)
    Last edited by Shiyo; 09-19-2013 at 05:16 AM.