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  1. #1
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68

    Sooo. EXP Parties

    It would appear exp parties of groups of 6 or more fighting mobs +5 levels above them is the most efficient way to level up right now.

    Find a good camp with mobs +5 levels up that has a lot of mobs with quick spawns. Have a ranged puller or 2 run out and get a mob, bring it back, tank it, go get the next one, bring it back tank them both, etc etc etc. Crazy chains, 800+ exp per mob per person in the group. I've heard of people at level 30 getting to level 35 in 2 hours doing this.

    How about Some LFG features in the game so we can find people looking for EXP Parties.
    (6)

  2. #2
    Player Battlewrench's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Haru Degurechaff
    World
    Brynhildr
    Main Class
    Pugilist Lv 65
    Would love that and there is a search function. Good luck pulling people away from FATES though. I'm game on Cactuar to do so!
    (2)

  3. #3
    Player
    Azgarde's Avatar
    Join Date
    Aug 2013
    Posts
    172
    Character
    Az Gardey
    World
    Midgardsormr
    Main Class
    Archer Lv 71
    You know, I think it's a pretty good idea ! A good alternative to FATE farming.

    Honestly, if they could up the XP rate of Levequests and lower level Dungeons, then it would be possible to switch between all of these activites to level up !
    (2)

  4. #4
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Still extremely boring, the enemies pose no threat and require no strategy or teamwork, just spam your DPS rotation on them and randomly cure people. No dispel, no stun, no buffing players, no skill chains, no MB, no scary TP moves. They have at most 1, sometimes 2 special attacks you need to look our for and barely do anything to be scared of.

    We need bosses to grind on with multiple attacks, we basically grinded on bosses 1-75 in FFXI. Why was every normal enemy in FFXI a boss but normal enemies in this are just autoattack + 1-2 random abilities that barely do anything?
    (5)

  5. #5
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Shiyo View Post
    Still extremely boring, the enemies pose no threat and require no strategy or teamwork, just spam your DPS rotation on them and randomly cure people. No dispel, no stun, no buffing players, no skill chains, no MB, no scary TP moves. They have at most 1, sometimes 2 special attacks you need to look our for and barely do anything to be scared of.

    We need bosses to grind on with multiple attacks, we basically grinded on bosses 1-75 in FFXI. Why was every normal enemy in FFXI a boss but normal enemies in this are just autoattack + 1-2 random abilities that barely do anything?
    Do you expect open world mobs to be a threat? Grinding mobs to get levels shouldn't have any fancy work. Even FFXI wasn't like that, it just had a slow combat system, mobs with alot of health, and if you got after IT's they can hit hard.

    Grinding shouldn't be this fancy work that requires tactics. Leave that for bosses.
    (2)

  6. #6
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    I remember quite a few suprises in FFXI in exp parties. Like sickleslash on spiders in quicksand caves, thousands needles on cactuars, bombs on goblin muggers, The Stream attack on pugils, etc, etc. In FFXI you learned pretty quickly what mobs to pull for the exp party and what mobs to ignore.

    In fact in the launch of FFXI, mobs chased you forever, they never stopped chasing you. So if you were trying to pull a clipper crab and accidently agroed 4 skeletons and a golbin because they spawned on you (night time in valkurm dunes) you had to zone them to get them to go back. And even then, they would hang out at the zone entrance for like 5 minutes before returning so anyone zoning into the zone just fell over dead from agro. I remember getting stuck in rabao once because someone trained a hundred level 50+ shit to the entrance and anyone going out died and caused the mobs to stay there for 5 minutes again.

    I miss those days so much.

    It seems these days all people care about is endgame content they can burn out on. I mean really the only way this game will keep people interested is if FFXIV keeps popping out expansions. And I fear it will be like wow, where one expansion kills the previous content, where your super awesome weapon becomes worse than trash quest gear in the new XPac.
    (5)

  7. #7
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Shiyo View Post
    Still extremely boring, the enemies pose no threat and require no strategy or teamwork, just spam your DPS rotation on them and randomly cure people. No dispel, no stun, no buffing players, no skill chains, no MB, no scary TP moves. They have at most 1, sometimes 2 special attacks you need to look our for and barely do anything to be scared of.

    We need bosses to grind on with multiple attacks, we basically grinded on bosses 1-75 in FFXI. Why was every normal enemy in FFXI a boss but normal enemies in this are just autoattack + 1-2 random abilities that barely do anything?
    FFXI put a lot of depth to their monsters, they aren't "trash" and die in 5 seconds, they had a few or more skills each, had more then just "i agro w/e is in range" AI and they linked properly with their own kind (not just with w/e was near it). Its sad as hell to see that kind of depth something this new causal generation cant handle, it was so well done and SE was the one of the few if not the only MMO to get so deep with its basic monsters. There was a reason no matter where you went you were fearful of everything and took the time to lean the mobs and their skills and AI...they didnt plaster their levels next to them or abide by this trash rule.

    I like grind partys every once in a while, EQOA/FFXI and 1.0 had it, not sure why Yoshi is so anti-group grind...why not more options instead of taking them away?
    (5)

  8. #8
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Starlord View Post
    Do you expect open world mobs to be a threat? Grinding mobs to get levels shouldn't have any fancy work. Even FFXI wasn't like that, it just had a slow combat system, mobs with alot of health, and if you got after IT's they can hit hard.

    Grinding shouldn't be this fancy work that requires tactics. Leave that for bosses.
    then why have them...or levels in general, might as well make a game with just bosses if they seem to useless to you and shouldnt require an ounce of brainwork. Just throw everyone at endgame and only do bosses, im sure the WoW MMO gen crowd would love that.
    (0)

  9. #9
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Starlord View Post
    Do you expect open world mobs to be a threat? Grinding mobs to get levels shouldn't have any fancy work. Even FFXI wasn't like that, it just had a slow combat system, mobs with alot of health, and if you got after IT's they can hit hard.

    Grinding shouldn't be this fancy work that requires tactics. Leave that for bosses.
    I don't think it's ok I can mount from one end of BEASTMAN STRONGHOLD to the other at level40 aggroing everything with zero threat. That isn't even scary, where's the danger, where's the adventure?

    Trash in dungeons is just that too, trash, so it's not just open world content. The only fun mobs inside a dungeon thus far are the bee's in qarn and the statues, everything else is just tank + spank and no threat. Why can a decade old MMO create normal enemies as powerful as bosses but a current gen one just creates "filler" trash that servers no purpose but to annoy you and slow you down?

    We need enemies as powerful as FFXI mobs in the open world that chase you forever and make you scared to aggro them. I'm never in any danger of dying, the only times I've died is when I've jumped off a cliff with aggro in the open world.

    Quote Originally Posted by Zanfire View Post
    then why have them...or levels in general, might as well make a game with just bosses if they seem to useless to you and shouldnt require an ounce of brainwork. Just throw everyone at endgame and only do bosses, im sure the WoW MMO gen crowd would love that.
    I actually ask/think all the time "Why do levels exist? Fate grinding is just one tiny step below "gain exp every 5 minutes for being logged into the game". If all the content 1-49 is filler and the game starts at level50, why do levels even exist?
    Quote Originally Posted by Dorfentyme View Post
    If you miss those days, that game STILL exists. Stop trying to turn this game into THAT game.
    No it doesn't, game is completely different now. We don't want to play FFXI, we want more options to level or more fun ways to level, because right now leveling in this game by far the most boring part. It won't effect you, or anyone who is against it, if they add boss mobs or outdoor dungeons with non-leashing boss enemies we can grind on in an exp party that's slightly less exp than fates.
    (3)
    Last edited by Shiyo; 09-19-2013 at 05:16 AM.

  10. #10
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Zanfire View Post
    then why have them...or levels in general, might as well make a game with just bosses if they seem to useless to you and shouldnt require an ounce of brainwork. Just throw everyone at endgame and only do bosses, im sure the WoW MMO gen crowd would love that.
    Well, that's what it seems like anyways, some people want leveling up mobs to be like bosses. I agree though that when you hit like 30-35+, mobs should have moves to worry about. 1-30 should be more about learning your class then worrying about something that can kill you. Learn your class first (1-30), then turn up the heat (31-50+)

    Just don't make normal mobs "true bosses" because that defeats the purpose of having mobs to "level up" on.
    (0)

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