
Do you expect open world mobs to be a threat? Grinding mobs to get levels shouldn't have any fancy work. Even FFXI wasn't like that, it just had a slow combat system, mobs with alot of health, and if you got after IT's they can hit hard.
Grinding shouldn't be this fancy work that requires tactics. Leave that for bosses.![]()



FFXI put a lot of depth to their monsters, they aren't "trash" and die in 5 seconds, they had a few or more skills each, had more then just "i agro w/e is in range" AI and they linked properly with their own kind (not just with w/e was near it). Its sad as hell to see that kind of depth something this new causal generation cant handle, it was so well done and SE was the one of the few if not the only MMO to get so deep with its basic monsters. There was a reason no matter where you went you were fearful of everything and took the time to lean the mobs and their skills and AI...they didnt plaster their levels next to them or abide by this trash rule.Still extremely boring, the enemies pose no threat and require no strategy or teamwork, just spam your DPS rotation on them and randomly cure people. No dispel, no stun, no buffing players, no skill chains, no MB, no scary TP moves. They have at most 1, sometimes 2 special attacks you need to look our for and barely do anything to be scared of.
We need bosses to grind on with multiple attacks, we basically grinded on bosses 1-75 in FFXI. Why was every normal enemy in FFXI a boss but normal enemies in this are just autoattack + 1-2 random abilities that barely do anything?
I like grind partys every once in a while, EQOA/FFXI and 1.0 had it, not sure why Yoshi is so anti-group grind...why not more options instead of taking them away?


I remember quite a few suprises in FFXI in exp parties. Like sickleslash on spiders in quicksand caves, thousands needles on cactuars, bombs on goblin muggers, The Stream attack on pugils, etc, etc. In FFXI you learned pretty quickly what mobs to pull for the exp party and what mobs to ignore.
In fact in the launch of FFXI, mobs chased you forever, they never stopped chasing you. So if you were trying to pull a clipper crab and accidently agroed 4 skeletons and a golbin because they spawned on you (night time in valkurm dunes) you had to zone them to get them to go back. And even then, they would hang out at the zone entrance for like 5 minutes before returning so anyone zoning into the zone just fell over dead from agro. I remember getting stuck in rabao once because someone trained a hundred level 50+ shit to the entrance and anyone going out died and caused the mobs to stay there for 5 minutes again.
I miss those days so much.
It seems these days all people care about is endgame content they can burn out on. I mean really the only way this game will keep people interested is if FFXIV keeps popping out expansions. And I fear it will be like wow, where one expansion kills the previous content, where your super awesome weapon becomes worse than trash quest gear in the new XPac.

If you miss those days, that game STILL exists. Stop trying to turn this game into THAT game.I miss those days so much.
It seems these days all people care about is endgame content they can burn out on. I mean really the only way this game will keep people interested is if FFXIV keeps popping out expansions. And I fear it will be like wow, where one expansion kills the previous content, where your super awesome weapon becomes worse than trash quest gear in the new XPac.
That game has been casualized too...
one thing i liked about ffxi was that end game content was capped to 75 for a long time, and weapons you got in expansion 1 would still work on expansion 3, you had a variaty of weapons to choose, with buffs and random procs. making old content playable 3 years after because the drop was still useful. now.. come ffxiv next expansion.. epic weapons like ifrit garuda and titan.. will be as good as a vendor weapon..
HeavensWard theme song lyrics:
-"We can [Stance]dance if we want to
We can leave your friends behind
Cause your friends don't [Stance]dance
And if they don't [Stance]dance
Well they're no friends of mine"


[QUOTE=Ryios;1289086]I remember quite a few suprises in FFXI in exp parties.QUOTE]
lol they were good times. First time in the caves by by Basty I watched a 20 Quad train go by me after some poor soul, then on thier way back they stopped at me and all 20 of em hunched over and simultainiously attacked me, looked funnier than shiz. Exp parties were sometimes a pain to get into but most were a blast. had all my spells in a row macro'd to cast while waiting in order to skill em up.
and fix mob leashes.. they are to short
This is not the way Yoshi-p intended for people to level up, so expect them to ninja patch this in some way soon, Please look forward to it.



I hate to say it but the only way you can make an exp party is we need a level sync feature so we can use it with friends or most of them will not bother.
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