Quote Originally Posted by Shiyo View Post
Still extremely boring, the enemies pose no threat and require no strategy or teamwork, just spam your DPS rotation on them and randomly cure people. No dispel, no stun, no buffing players, no skill chains, no MB, no scary TP moves. They have at most 1, sometimes 2 special attacks you need to look our for and barely do anything to be scared of.

We need bosses to grind on with multiple attacks, we basically grinded on bosses 1-75 in FFXI. Why was every normal enemy in FFXI a boss but normal enemies in this are just autoattack + 1-2 random abilities that barely do anything?
Do you expect open world mobs to be a threat? Grinding mobs to get levels shouldn't have any fancy work. Even FFXI wasn't like that, it just had a slow combat system, mobs with alot of health, and if you got after IT's they can hit hard.

Grinding shouldn't be this fancy work that requires tactics. Leave that for bosses.