Quote Originally Posted by Naylia View Post
I don't understand why DLVL has to be in the equation - you just state it needs to be there, but provide no justification.

We already have a boatload of stats to use in the calculations - why does DLVL remotely matter? Between Attributes and Gear Stats there is no need for DLVL in the equation. DLVL should unlock skills that have higher stats and such....

In my opinion, if a R50 Gladiator puts on the same gear as an R1 Gladiator, carries the same weapon, equips the same skill, and assigns his stat points the same (or leves them unassigned as the case may be) - they should do exactly the same damage, take the same damage, and evade the same.

Ranking up unlocks skills that do more damage, gives you attributes you can assign that increase damage, etc - rank should not be a direct part of the calculation - instead it is indirectly reflected by the ability to equip stats, gear, attribute points, etc...
thats an interesting idea, but it would most likely put too much bias onto your stats, or your gear, they basically would have to make either your weapons or your base stats go up so high that you would be either living for every weapon. IE you are a weakling till you buy the new weapon, or your personal stats would be so high that any gear bonuses would have to be exponetially huge. IE at level 2 you can buy a +1 attack earring at level 50 you would need a +50 attack earring to see similar gains versus mobs of that level.

unless you make Dstats the big deal, but since your rank determines your stats that is just another form of drank.