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  1. #11
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Physic View Post
    Im not even saying that everything is perfect, but really, how are you going to discuss something with only half assed information. Better you should say, reveal the damage formula SE so we can see if it makes any sense, then talk about facets of a damage formula that you only have anecdotal proof even works as you assume it does.
    It's one of the few people around the communities who says "PROTECT AND SHELL DOES NOTHING!" without supplying parse data, which is even easier to get now. The logic behind it does nothing is that it's no longer -50% dt buffs, then they always say "you show us proof it works" despite the fact it's not the other people saying it doesn't work.

    You're better off just ignoring his posts or not asking for reasoning.
    (1)

  2. #12
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    i have little doubt not sure if this theory will please anyone,

    I do agree on the term of you changing Weapons from a R50 weapon to R1 at the start will see like no significant change, but idk why after awhile my attack suddenly got lowered to a R1 attack.

    From what i see here is that there is a delay stats change when you change the weapon. that the only theory i can see on why an R50 weapon does same damage as R1 weapon.

    It will fade away after few minutes.

    I found this out very much all the time when i switch between weapons of same Class.

    Again this is just my theory of spontaneous switching weapon effect. O_O
    (0)

  3. #13
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Evangela View Post
    OK, un-assign all your attributes to default, using weathered weapon, naked, r50 and try to hit an r1 marmot. you'll see what happen
    where is my math ?
    (0)

  4. #14
    Quote Originally Posted by Evangela View Post
    OK, un-assign all your attributes to default, using weathered weapon, naked, r50 and try to hit an r1 marmot. you'll see what happen
    In every RPG/MMO (heavily stat driven calculation genre) if you're rank 50 and beating on a rank 1 marmot you'll be over the attack vs defense cap compared to if you were rank 1 attacking a rank 1 marmot. If you were rank 1 and were to attack a rank 50 mob, you should be doing the same damage logically but that doesn't work.
    (0)

  5. #15
    Player
    Joeking's Avatar
    Join Date
    May 2011
    Location
    In Quasimodo's Hump
    Posts
    690
    Character
    Boy Friend
    World
    Tonberry
    Main Class
    Fisher Lv 100
    Most mmo's do this, it prevents the player from engaging higher level mobs, but this game has taken it to an extreme where the stats account for nothing. Our damage increases as our rank increases and not by placing points into strength or intelligence.

    You see this when you attack a lower level mob versus that of a mob the same level or higher the damage becomes drastically smaller, while the allocation of stats does nothing to improve these numbers. So the current system in place wasn't given much thought, or just plain abandoned by the developers for fixing at a later time.

    Strength does not come from physical capacity. It comes from an indomitable will. - Mohandas Gandhi
    (1)

  6. #16
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Elexia View Post
    In every RPG/MMO (heavily stat driven calculation genre) if you're rank 50 and beating on a rank 1 marmot you'll be over the attack vs defense cap compared to if you were rank 1 attacking a rank 1 marmot. If you were rank 1 and were to attack a rank 50 mob, you should be doing the same damage logically but that doesn't work.
    I didn't said attributes/weapon/gears are broken but what I want to say is Rank vs Rank is the most effective for the current battle system
    (1)

  7. #17
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Too bad stats ARE broken. Now, maths. I'll keep asking until topicdeath, if necessary
    (0)

  8. #18
    Quote Originally Posted by Evangela View Post
    I didn't said attributes/weapon/gears are broken but what I want to say is Rank vs Rank is the most effective for the current battle system
    The higher your rank the higher your base stats ignoring allocation, therefore if you're rank 50 beating on rank 1 mobs you'll logically be over their caps whereas if it was reversed you wouldn't last one hit depending on what family mob it is, since high physical level means you likely have more HP than a brand new rank 1.

    Since the stats are currently broken and unbalanced so rank vs rank calculations are at an extreme.
    (0)

  9. #19
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    ok people talking about hitting a rank 1 marmot and comparing it to something else, you should really stop, there are numerous reasons why this is often the case. point blank what i as a level 44 can do to a rank 1 marmot is totally irrelevant, because i get no exp for this. Take data based on monsters within a reasonable range of your charachter. test on things that are within 10 levels of you, or up to +15

    take into account not all monsters are the same in this game, some have virtually no defense, some have a ton of defense.

    The type of tests you people are talking about would also fail in FFXI btw. testing my weapons on a level 1 mob, my attack will not matter at all. testing my damage on admantoise, increasing my attack by 100 will cause a barely noticeable gain in damage per attack. if this is you guys data, your data is very poor, and it is no wonder that you can look only to dlevel because it is the simplest way to increase your damage.
    (0)

  10. #20
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Evangela View Post
    I didn't said attributes/weapon/gears are broken but what I want to say is Rank vs Rank is the most effective for the current battle system
    rank versus rank was always the most effective for ffxi as well. they also had dlevel formulas limiting your damage on things higher than you.

    I honestly cant see much wrong with dlevel being a big factor, it actually works. by the time i can murder something insanely, the exp reward reflects that. When taking on things 20 levels higher than me, it is sufficently difficult. the truth is they could extrapolate dlevel from the formula, and make it have the exact same results, the stats would just have to grow to a ridiculous level to accomodate it.
    If you want a system that doesnt use dlevel, or some sort of Differnce between you and the mobs stats, all your stats would have to go up an exponetial rate, meaning your low level gear and weapons would be useless, you would need to have like 900 attack on level 50 weapons, and you gear bonuses would have to be insane to be effective.

    Comparing your stats/level to the monsters stats allows for your stat choices to be more effective, not less.
    (0)

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