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  1. #1
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    You can't not have DLVL in the equation. It needs to be there. What needs to be done is that whatever multiplier or coefficient that makes it so that DLVL trumps everything, needs to be lowered.

    Most modern game uses Player LVL vs Mob LVL in their damage calculations.
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  2. #2
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    Naylia's Avatar
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    Naylia Petrova
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    Sargatanas
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    Lancer Lv 60
    Quote Originally Posted by Kurokikaze View Post
    You can't not have DLVL in the equation. It needs to be there. What needs to be done is that whatever multiplier or coefficient that makes it so that DLVL trumps everything, needs to be lowered.

    Most modern game uses Player LVL vs Mob LVL in their damage calculations.
    I don't understand why DLVL has to be in the equation - you just state it needs to be there, but provide no justification.

    We already have a boatload of stats to use in the calculations - why does DLVL remotely matter? Between Attributes and Gear Stats there is no need for DLVL in the equation. DLVL should unlock skills that have higher stats and such....

    In my opinion, if a R50 Gladiator puts on the same gear as an R1 Gladiator, carries the same weapon, equips the same skill, and assigns his stat points the same (or leves them unassigned as the case may be) - they should do exactly the same damage, take the same damage, and evade the same.

    Ranking up unlocks skills that do more damage, gives you attributes you can assign that increase damage, etc - rank should not be a direct part of the calculation - instead it is indirectly reflected by the ability to equip stats, gear, attribute points, etc...
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  3. #3
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    Quote Originally Posted by Naylia View Post

    In my opinion, if a R50 Gladiator puts on the same gear as an R1 Gladiator, carries the same weapon, equips the same skill, and assigns his stat points the same (or leves them unassigned as the case may be) - they should do exactly the same damage, take the same damage, and evade the same.
    If you think theres even an ounce of balance in that...
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  4. #4
    Player
    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by Naylia View Post
    I don't understand why DLVL has to be in the equation - you just state it needs to be there, but provide no justification.

    We already have a boatload of stats to use in the calculations - why does DLVL remotely matter? Between Attributes and Gear Stats there is no need for DLVL in the equation. DLVL should unlock skills that have higher stats and such....

    In my opinion, if a R50 Gladiator puts on the same gear as an R1 Gladiator, carries the same weapon, equips the same skill, and assigns his stat points the same (or leves them unassigned as the case may be) - they should do exactly the same damage, take the same damage, and evade the same.

    Ranking up unlocks skills that do more damage, gives you attributes you can assign that increase damage, etc - rank should not be a direct part of the calculation - instead it is indirectly reflected by the ability to equip stats, gear, attribute points, etc...
    thats an interesting idea, but it would most likely put too much bias onto your stats, or your gear, they basically would have to make either your weapons or your base stats go up so high that you would be either living for every weapon. IE you are a weakling till you buy the new weapon, or your personal stats would be so high that any gear bonuses would have to be exponetially huge. IE at level 2 you can buy a +1 attack earring at level 50 you would need a +50 attack earring to see similar gains versus mobs of that level.

    unless you make Dstats the big deal, but since your rank determines your stats that is just another form of drank.
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  5. #5
    Player
    Naylia's Avatar
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    Naylia Petrova
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    Quote Originally Posted by Physic View Post
    but since your rank determines your stats that is just another form of drank.
    Exactly - rank has a representation in stats - it does not need to be represented on it's own.
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  6. #6
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    Physic's Avatar
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    Quote Originally Posted by Naylia View Post
    Exactly - rank has a representation in stats - it does not need to be represented on it's own.
    yeah but the amount youd have to get to account for 99 levels of mobs would be insane, unless you do dstat. but using only dstat in a free allotment system has major flaws, and in a fixed allotment system they would probably not give you any gear that directly effected it. or limit it greatly.
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  7. #7
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    Quote Originally Posted by Naylia View Post
    I don't understand why DLVL has to be in the equation - you just state it needs to be there, but provide no justification.
    Because it seems to have an influence. Because the programmers made it a factor. The ultimate goal would be to reverse-engineer the damage equation, and we need to use every base stat and derived stat that has an actual or suspected effect in order to accurately do so.
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