Page 12 of 15 FirstFirst ... 2 10 11 12 13 14 ... LastLast
Results 111 to 120 of 143
  1. #111
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kurokikaze View Post
    You can't not have DLVL in the equation. It needs to be there. What needs to be done is that whatever multiplier or coefficient that makes it so that DLVL trumps everything, needs to be lowered.

    Most modern game uses Player LVL vs Mob LVL in their damage calculations.
    I don't understand why DLVL has to be in the equation - you just state it needs to be there, but provide no justification.

    We already have a boatload of stats to use in the calculations - why does DLVL remotely matter? Between Attributes and Gear Stats there is no need for DLVL in the equation. DLVL should unlock skills that have higher stats and such....

    In my opinion, if a R50 Gladiator puts on the same gear as an R1 Gladiator, carries the same weapon, equips the same skill, and assigns his stat points the same (or leves them unassigned as the case may be) - they should do exactly the same damage, take the same damage, and evade the same.

    Ranking up unlocks skills that do more damage, gives you attributes you can assign that increase damage, etc - rank should not be a direct part of the calculation - instead it is indirectly reflected by the ability to equip stats, gear, attribute points, etc...
    (1)

  2. #112
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Quote Originally Posted by Naylia View Post

    In my opinion, if a R50 Gladiator puts on the same gear as an R1 Gladiator, carries the same weapon, equips the same skill, and assigns his stat points the same (or leves them unassigned as the case may be) - they should do exactly the same damage, take the same damage, and evade the same.
    If you think theres even an ounce of balance in that...
    (1)

  3. #113
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    "WHAT AM I FIGHTING FORRRRRR!!" screaming to the heavens.
    -Maverick Hunter, Zero
    (0)
    Last edited by Reika; 05-11-2011 at 06:13 AM.

  4. #114
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    At least dLevel means you don't have to respec your stats when switching from a DoW to a DoM, 'cept for INT.

    Trololo.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  5. #115
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Quote Originally Posted by SuzakuCMX View Post
    At least dLevel means you don't have to respec your stats when switching from a DoW to a DoM, 'cept for INT.

    Trololo.
    Well played sir. Well played.

    /golfclap
    (0)

  6. #116
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Naylia View Post
    I don't understand why DLVL has to be in the equation - you just state it needs to be there, but provide no justification.

    We already have a boatload of stats to use in the calculations - why does DLVL remotely matter? Between Attributes and Gear Stats there is no need for DLVL in the equation. DLVL should unlock skills that have higher stats and such....

    In my opinion, if a R50 Gladiator puts on the same gear as an R1 Gladiator, carries the same weapon, equips the same skill, and assigns his stat points the same (or leves them unassigned as the case may be) - they should do exactly the same damage, take the same damage, and evade the same.

    Ranking up unlocks skills that do more damage, gives you attributes you can assign that increase damage, etc - rank should not be a direct part of the calculation - instead it is indirectly reflected by the ability to equip stats, gear, attribute points, etc...
    thats an interesting idea, but it would most likely put too much bias onto your stats, or your gear, they basically would have to make either your weapons or your base stats go up so high that you would be either living for every weapon. IE you are a weakling till you buy the new weapon, or your personal stats would be so high that any gear bonuses would have to be exponetially huge. IE at level 2 you can buy a +1 attack earring at level 50 you would need a +50 attack earring to see similar gains versus mobs of that level.

    unless you make Dstats the big deal, but since your rank determines your stats that is just another form of drank.
    (0)

  7. #117
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Physic View Post
    but since your rank determines your stats that is just another form of drank.
    Exactly - rank has a representation in stats - it does not need to be represented on it's own.
    (0)

  8. #118
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Naylia View Post
    Exactly - rank has a representation in stats - it does not need to be represented on it's own.
    yeah but the amount youd have to get to account for 99 levels of mobs would be insane, unless you do dstat. but using only dstat in a free allotment system has major flaws, and in a fixed allotment system they would probably not give you any gear that directly effected it. or limit it greatly.
    (0)

  9. #119
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kurokikaze View Post
    Well played sir. Well played.

    /golfclap
    It means you don't have to respec your stats to the point that they might as well just delete the whole damn stats page.

    If respeccing is the concern then just let us save "builds" by "job" - so that when you switch "jobs" it swaps your stats (which you've unlocked via Physical Level), your skills (which you unlocked via Discipline Rank), and your gear (which you bought, won, what not and meet the requirements (based on stats) to equip).
    (0)

  10. #120
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Quote Originally Posted by Naylia View Post
    It means you don't have to respec your stats to the point that they might as well just delete the whole damn stats page.

    If respeccing is the concern then just let us save "builds" by "job" - so that when you switch "jobs" it swaps your stats (which you've unlocked via Physical Level), your skills (which you unlocked via Discipline Rank), and your gear (which you bought, won, what not and meet the requirements (based on stats) to equip).
    I guess that went over your head... Hes actually making fun of your suggestion and I'm laughing in agreement.
    (0)

Page 12 of 15 FirstFirst ... 2 10 11 12 13 14 ... LastLast

Tags for this Thread