Quote Originally Posted by Rentahamster View Post
Take two players, one at rank 45, the other at rank 50. Give them the same exact stats and gear. You'll see a big difference.

dlevel effects fights, noticeably so, but is it the only factor? is it to large a factor? in games made without dlevel they simply scale stats to accomodate, in fact this game is in reality one of the more forgiving in terms of how survivable you are versus high level monsters not many games where you when fighting a monster that is 20 levels higher than you, that you stand a chance.
normally a game would just make level 1 weapon = 1 dmg and level 100 weapon =1000 damage.

the point of the above, is no one is mad that mobs 20 levels higher than them can kick thier ass, or that someone 5 levels higher than them take less damage and deal more, they are mad that their percieved stats arent as effective as they want them to be.
that doesnt have much to do with dlevel.


I have already found with data, that gear choice effects your damage. i have found that this effect extends to fighting things up 28 levels higher.
if you are noticing no gain in damage when fighting anything from 1-28 levels higher than you, you can be sure that is not caused by dlevel.

If you just want stats to be the only factor, they can do that, but they will just distribute dlevel into the stats of mobs and players so it has a similar effect, and in the end it will just mean you will need even higher numbers to see a difference, and in all likely hood the game will either be unplayable without the latest gear at all times (if they distribute the level differences into gear) or you will need really large number bonuses to see any effect from gear (if they distribute the stats directly to the player)

but at the end of the day, until you have real equations, it is impossible to see what is really going on.