I've had pretty much no trouble dodging HM Titan's puddles. I spent an entire day on the fight before I downed it since casters kept dying to stuff--but personally, I didn't have any problems. In Phase 3, you just anticipate Weights after each Tumult.

HOWEVER, this game IS clunky and there IS a discrepancy between what you see and what the server sees. Ever tried to melee something that's on the move and been told it's out of range even though you're right on top of it? My ping is around 60-70 and it's always been a bitch trying to melee moving targets.

I've never had this problem in ANY other MMO. Rift, GW2, SWTOR, LOTRO, WAR, etc. In other games, what I see is what I get: if I'm on top of something, I'm in melee range; if I stepped out of fire, I didn't get burned.

I seriously hope Yoshi tells us if they're planning on fixing this in his next letter because the fix they implemented for this wasn't enough. It's so clunky it doesn't feel like a AAA title.