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  1. #241
    Player
    Albela_Killingifritcom's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    167
    Character
    Albela Killingifrit
    World
    Sargatanas
    Main Class
    Archer Lv 28
    it needs to be fixed, but it never will. those who are kontent with this are 1:0 players, ffxi players, wite knights and those who hav never experiensed wow. this is uncceptable.
    (6)

  2. #242
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    I live in argentina but play in a NA server (I get good latency there, excellent in japanese ones). What I did for titan was learn to predict the puddles. They are very easy to dodge once you do that...

    they pop every 22 seconds, so I play with a stopwatch. Well, I used to, eventually you get used to see them coming. After 2-3 attacks he stops for a few [very noticeable] moment. That means puddles are coming.
    So just start running and don't stop.

    I agree it's huge issue, but instead of bumping your head against it, you could try to work around it and beat it at least while you are playing and it hasn't been fixed.
    (0)
    Last edited by Majidah; 09-18-2013 at 12:41 AM.

  3. #243
    Player
    Eclipsed's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Ezariel Bayne
    World
    Faerie
    Main Class
    Miner Lv 72
    Quote Originally Posted by Majidah View Post
    I live in argentina but play in a NA server (I get good latency there, excellent in japanese ones). What I did for titan was learn to predict the puddles. They are very easy to dodge once you do that...

    I agree it's huge issue, but instead of bumping your head against it, you could try to work around it and beat it at least while you are playing and it hasn't been fixed.
    Completely unnaceptable solution to this problem. We the paying customer should not have to do something crazy to make up for their shortcomings
    (5)

  4. #244
    Player
    darkm0d's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    216
    Character
    Dark Mod
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Eclipsed View Post
    Completely unnaceptable solution to this problem. We the paying customer should not have to do something crazy to make up for their shortcomings
    LOL, because knowing the timing for an attack and predictively getting ready to move out of it's way is "something crazy".
    (1)

  5. #245
    Player
    Moonwood's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Rain Uchiha
    World
    Excalibur
    Main Class
    Weaver Lv 60
    Quote Originally Posted by Majidah View Post
    they pop every 22 seconds, so I play with a stopwatch. Well, I used to, eventually you get used to see them coming.
    Ok let's forget about Titan normal mode. I agree with you, if you wipe enough time and that you use your brain, you can figure out and prevent your death as he doesn't do things randomly. Now HM Titan is another story.

    But the real problem to me is Demon Wall. The slow and damage hitting me is just terrible and you are stuck in a corridor where no place is safe. I'm a mage so I don't have instant cast, like another person noticed, the spell you interrupt is still considered being cast inside the aoe, the refreshment is better on spell apparently than your position. But moving out and casting another spell right away is extremely hard to do. Unlike you being an archer most of your spell are instant so it will refresh that spell/skill position and by the same time your spot WAY better than I do.
    (1)
    Last edited by Moonwood; 09-18-2013 at 01:22 AM.

  6. #246
    Player
    Orsnoire's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    154
    Character
    Orsnoire Le'oxe
    World
    Zalera
    Main Class
    Conjurer Lv 50
    One of the MAJOR issues with this is that his landslide/weight move is telegraphed incorrectly. I had huge problems with this fight, and failed 6+ times on him (CNJ) before I realized that the problem I was having was due to the graphical telegraph being inappropriately synced with the actual register for the hit itself. if you look at the ground when he does it, there is a clear red bar where he's going to do the move. what you may not notice or realize is that there is also a "shadow" (that's what I call it) around the red bar. Not only do you have to clear the bar to not get hit, you also have to clear the full shadow of the move. Once I realized this, I ceased to have any problems with Titan, and I've one-shot him helping FCers who are new to the fight (who end up getting flung off due to getting hit by the thing, and we still pass).

    I was having issues because as a healer I'd often need to immediately stop moving as soon as possible and start my cast again to avoid the tank getting his HP too low. As such, I was stopping immediately outside of the telegraphed graphic, which was causing me the issues I had. I don't know if anyone else is finding that this is the core of their trouble, but I thought I'd put this out to folks.
    (0)

  7. #247
    Player
    Fluttercrash's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Fluttershy Sunbreeze
    World
    Faerie
    Main Class
    Pugilist Lv 50
    I've had pretty much no trouble dodging HM Titan's puddles. I spent an entire day on the fight before I downed it since casters kept dying to stuff--but personally, I didn't have any problems. In Phase 3, you just anticipate Weights after each Tumult.

    HOWEVER, this game IS clunky and there IS a discrepancy between what you see and what the server sees. Ever tried to melee something that's on the move and been told it's out of range even though you're right on top of it? My ping is around 60-70 and it's always been a bitch trying to melee moving targets.

    I've never had this problem in ANY other MMO. Rift, GW2, SWTOR, LOTRO, WAR, etc. In other games, what I see is what I get: if I'm on top of something, I'm in melee range; if I stepped out of fire, I didn't get burned.

    I seriously hope Yoshi tells us if they're planning on fixing this in his next letter because the fix they implemented for this wasn't enough. It's so clunky it doesn't feel like a AAA title.
    (9)

  8. #248
    Player
    Eclipsed's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Ezariel Bayne
    World
    Faerie
    Main Class
    Miner Lv 72
    Quote Originally Posted by darkm0d View Post
    LOL, because knowing the timing for an attack and predictively getting ready to move out of it's way is "something crazy".
    You would be right if it were something that truly could be "timed" persay. Right now it's kind of a "general idea of when it's going to happen". You know that he follows this pattern and that it will come "sometime after he does this" but you don't know exactly when. For something that requires such twitch reaction in an MMO it is crazy and unnaceptable imo. This is not an FPS where if you die you respawn and there are no consequences other than you might lose the game and you didn't have to gather people and prepare for it through tons of hard work.
    (1)

  9. #249
    Player
    Moonwood's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Rain Uchiha
    World
    Excalibur
    Main Class
    Weaver Lv 60
    Quote Originally Posted by Fluttercrash View Post
    I seriously hope Yoshi tells us if they're planning on fixing this in his next letter because the fix they implemented for this wasn't enough. It's so clunky it doesn't feel like a AAA title.
    This is also a reason why i'm bitter. I want to know what's going on, 2 months ago we had a letter from the director saying he knows about it and they will fix it. And then blank.... for 2 months.
    (5)

  10. #250
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    Quote Originally Posted by Moonwood View Post
    snip
    actually demon wall is pretty straightforward, it's always center, side, center, side, repel. You can preemptively stand on the safe lane, or stand just at the border, that way lag won't easily get you. When it comes to the adds popping, you still stick to the same routine, make sure your dps can kill them fast enough (one can LB for instance) after that it's pretty simple.

    you can shift + F to focus on the demon wall, this way you can see it cast repel even when you aren't targeting it. It would also be a good idea to level THM to 26 as that grants you swiftcast (instant cast any spell).
    (2)

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