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  1. #1
    Player
    Talec's Avatar
    Join Date
    Aug 2013
    Posts
    322
    Character
    Violet Drakarys
    World
    Twintania
    Main Class
    Summoner Lv 80
    I'm a Tank and thus I have evaded L O T S of AoEs up until now. I never had an issue like in that video, in fact I'm surprised about it. Is this some latency-problem? I don't think tanking would be possible with something like that, but thanks god it really hasn't happened to me until today.
    (0)

  2. #2
    Player
    ElunaMay's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Eluna May
    World
    Coeurl
    Main Class
    Conjurer Lv 23
    This is unfortunately one of the reasons I won't be subscribing, it's not just the AOE recognition being off, it has an impact on so many frustrating things

    - I interrupt myself constantly when interacting with objects because as I right click it, the server thinks I'm still moving and interrupts me
    - I can't ever cancel my spells when I wish to, a pretty common healing method is to preheal and cancel the cast if the target doesn't receive damage, once again half my casts finish when I cancel it a good half second before the end
    - Players rubber-band everywhere, I can't imagine what PvP is going to be like with this delay and it was one of my main pulls towards the game
    - Instant casts don't feel instant at all, the knock back on CNJ feels so sloppy and unresponsive for example

    I'm sorry SE but if you want 9 pounds a month from me, then you've gotta match the competition, and sorry but you're currently lightyears behind WoW in this department, I realise I'll get hate for comparing FFXIV to WoW, but I honestly don't feel anyone who is honest can state that this game matches the fluidity of WoWs combat.

    The sad thing is all I need is a little reassurance from SE that they recognise this an issue, instead Mods just seem to post on petty subjects that are nowhere near as gamebreaking as this one.
    (30)

  3. #3
    Player
    Ruprect's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Ruprect Castiect
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ElunaMay View Post
    - I can't ever cancel my spells when I wish to, a pretty common healing method is to preheal and cancel the cast if the target doesn't receive damage, once again half my casts finish when I cancel it a good half second before the end
    So this^^^

    I forgot about this as I have given up trying and just let the overheal hit, if you are 1 second into the cast or more it will not cancel it.
    (14)

  4. #4
    Player
    KikInperi's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Kik Inperi
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by ElunaMay View Post
    I'm sorry SE but if you want 9 pounds a month from me, then you've gotta match the competition, and sorry but you're currently lightyears behind WoW in this department, I realise I'll get hate for comparing FFXIV to WoW, but I honestly don't feel anyone who is honest can state that this game matches the fluidity of WoWs combat.

    If people rage at you for mentioning WoW I'm gonna be pissed, because this is actually a really good point. But unfortunately you're probably gonna get told to "go back to WoW if you love it so much!!11!11"

    Anyway, +1 for you and logic.
    (14)

  5. #5
    Player
    Sneakaboo's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Nishka Ciel
    World
    Omega
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ElunaMay View Post
    This is unfortunately one of the reasons I won't be subscribing, it's not just the AOE recognition being off, it has an impact on so many frustrating things


    - I interrupt myself constantly when interacting with objects because as I right click it, the server thinks I'm still moving and interrupts me
    - I can't ever cancel my spells when I wish to, a pretty common healing method is to preheal and cancel the cast if the target doesn't receive damage, once again half my casts finish when I cancel it a good half second before the end
    - Players rubber-band everywhere, I can't imagine what PvP is going to be like with this delay and it was one of my main pulls towards the game
    - Instant casts don't feel instant at all, the knock back on CNJ feels so sloppy and unresponsive for example

    I'm sorry SE but if you want 9 pounds a month from me, then you've gotta match the competition, and sorry but you're currently lightyears behind WoW in this department, I realise I'll get hate for comparing FFXIV to WoW, but I honestly don't feel anyone who is honest can state that this game matches the fluidity of WoWs combat.

    The sad thing is all I need is a little reassurance from SE that they recognise this an issue, instead Mods just seem to post on petty subjects that are nowhere near as gamebreaking as this one.
    Agreed with this one, but they aren't going to fix it.
    At best they nerf the hell out of content.
    If this was considered unacceptable by them they would have fixed it in the alpha/beta.

    If they considered this important they would not have put the EU and the US in the same data centre in freaking Canada.
    They didn't even bother with having the animation in sync with the cast.

    Yes you,me and others might think the delays are horrible, but an equal amount of people think it's 'skill' to battle the lag.
    Each their own fun I guess.

    I don't think most people want to give this game a shot if they see this type of delay issues, it is also bad reputation.

    But I doubt SE cares much about that anyway.
    (25)
    Last edited by Sneakaboo; 09-17-2013 at 02:06 AM.

  6. #6
    Player
    Drekthalon's Avatar
    Join Date
    Sep 2013
    Posts
    19
    Character
    Joren Valtin
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sneakaboo View Post
    Agreed with this one, but they aren't going to fix it.
    At best they nerf the hell out of content.
    If this was considered unacceptable by them they would have fixed it in the alpha/beta.

    If they considered this important they would not have put the EU and the US in the same data centre in freaking Canada.
    They didn't even bother with having the animation in sync with the cast.

    Yes you,me and others might think the delays are horrible, but an equal amount of people think it's 'skill' to battle the lag.
    Each their own fun I guess.

    I don't think most people want to give this game a shot if they see this type of delay issues, it is also bad reputation.

    But I doubt SE cares much about that anyway.
    I hope you're wrong since I fell in love with the game. I want to hold out hope that the syncing issue will be addressed and fixed. It would really break my heart if this becomes "working as intended".
    (6)

  7. #7
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Drekthalon View Post
    I hope you're wrong since I fell in love with the game. I want to hold out hope that the syncing issue will be addressed and fixed. It would really break my heart if this becomes "working as intended".
    Don't worry - I feel the same way. But, I believe that it is in SE's interest to fix this huge flaw. We just have to find constructive ways to let them know that it is becoming an very large impediment to enjoying such a wonderful game.

    You'd be surprised how many resources a development team that boasts a healthy income and a positive but critical player base has. Something as large as fixing the net coding can be done.

    This is a very popular issue with online games. If you look at the evolution of netcoding in fighting games over the last generation of consoles you will see a HUGE improvement (designers just have to learn from their mistakes.) Usually it takes a new instalment of the game for the issue to be fixed, but that is the beauty of MMOs. They can patch a significant change in if they have the resources to.
    (5)
    Last edited by reality_check; 09-17-2013 at 04:58 AM.

  8. #8
    Player
    Sneakaboo's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Nishka Ciel
    World
    Omega
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Drekthalon View Post
    I hope you're wrong since I fell in love with the game. I want to hold out hope that the syncing issue will be addressed and fixed. It would really break my heart if this becomes "working as intended".
    Truth be told I hope I'm wrong and that they actually pull a fix for this so we can all laugh about this in a couple of months.
    In fact I hope every white knight gets to chance to tell people like me 'told you so' and that the server checks won't exists any more in their current form.

    How ever when you claimed to address the issue since 1.0 , state 2.0 will fix it.
    State on the beta forums you fixed the issue while nothing changed at all.
    Then continue to put it now under 'bug accepted' while not saying a word I kind of don't believe it.

    This is how they coded their game, people that studied for this looked at it and after tests they said to each other ' this is acceptable'
    The problem didn't fell out of the sky and it didn't sneak in.
    The only way you can have this if you as dev think this isn't a problem.

    I don't see why they would suddenly be motivated to fix it.
    (10)
    Last edited by Sneakaboo; 09-17-2013 at 08:09 AM.

  9. #9
    Player
    KikInperi's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Kik Inperi
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Sneakaboo View Post
    This is how they coded their game, people that studied for this looked at it and after tests they said to each other ' this is acceptable'
    The problem didn't fell out of the sky and it didn't sneak in.
    The only way you can have this if you as dev think this isn't a problem.

    I don't see why they would suddenly be motivated to fix it.


    This is exactly the reason I don't have too much hope, either =(
    It's so saddd
    (0)

  10. #10
    Player
    Asmodeus's Avatar
    Join Date
    Aug 2013
    Posts
    114
    Character
    Velvet Silvermoon
    World
    Leviathan
    Main Class
    Gladiator Lv 42
    Quote Originally Posted by Sneakaboo View Post
    Truth be told I hope I'm wrong and that they actually pull a fix for this so we can all laugh about this in a couple of months.
    In fact I hope every white knight gets to chance to tell people like me 'told you so' and that the server checks won't exists any more in their current form.

    How ever when you claimed to address the issue since 1.0 , state 2.0 will fix it.
    State on the beta forums you fixed the issue while nothing changed at all.
    Then continue to put it now under 'bug accepted' while not saying a word I kind of don't believe it.

    This is how they coded their game, people that studied for this looked at it and after tests they said to each other ' this is acceptable'
    The problem didn't fell out of the sky and it didn't sneak in.
    The only way you can have this if you as dev think this isn't a problem.

    I don't see why they would suddenly be motivated to fix it.

    The people "that studied for this looked at it and after tests they said to each other ' this is acceptable'" should be ashamed and need to be fired. Can't say or think otherwise.
    (8)
    Last edited by Asmodeus; 09-17-2013 at 08:30 AM.

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