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  1. #251
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Moonwood View Post
    Ok let's forget about Titan normal mode. I agree with you, if you wipe enough time and that you use your brain, you can figure out and prevent your death as he doesn't do things randomly. Now HM Titan is another story.
    No no, it's on HM titan I was talking about. I only ran easy mode for my one story clear lol

    Quote Originally Posted by Moonwood View Post
    But the real problem to me is Demon Wall. The slow and damage hitting me is just terrible and you are stuck in a corridor where no place is safe. I'm a mage so I don't have instant cast, like another person noticed, the spell you interrupt is still considered being cast inside the aoe, the refreshment is better on spell apparently than your position. But moving out and casting another spell right away is extremely hard to do. Unlike you being an archer most of your spell are instant so it will refresh that spell/skill position and by the same time your spot WAY better than I do.
    Honestly I don't think demon wall has latency problems at al... it's very easy to dodge the lines. Middle, sides, middle, sides, pushback.
    For insta-cast you should get swift cast, but usually just save it for raise and such. Slow should be dispelled by your healer.

    I've done Demon Wall more times as scholar than as archer. Basically you want to hit a succor before the knockback, and one RIGHT before so it ends casting after being pushed back.
    Running into the poison is preferable than getting hit by the bee AOE. Keep one bee on one side, burn the other on the opposite with a DD LB if available.

    If damage permits you can ignore the bees and burn the wall down. If your DPS is low, you will run out of MP.
    (1)
    Last edited by Majidah; 09-18-2013 at 01:59 AM.

  2. #252
    Player
    Moonwood's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Rain Uchiha
    World
    Excalibur
    Main Class
    Weaver Lv 60
    Thanks Dano I will try to do it the way you advice it. And also make THM the right level. If it work, you will remove a big thorn from my butt.
    (0)

  3. #253
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Reika View Post
    So you hope a SE loses a shit ton of subs, again, and the game near flops, again. You sir can get lost instead.
    Although I don't think its the right attitude to take, its most likely what will happen, I was fed up of Ifrit and Coincounter in 1.0 and to see the issues are still here is really sad, I have subbed for 180 days, I can only hope that it wasn't a waste of money.

    SE don't let me down, at least give us some information on what you plan to do to fix this. (This silence is doing nobody any good)
    (5)

  4. #254
    Player
    Raxion's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Raxion Gunsoul
    World
    Brynhildr
    Main Class
    Marauder Lv 50
    To clarify, you have to be out of the Red-Zone before it disappears, not before the attack goes off. If you don't make it out of the Red-Zone with around a second to spare, you might as well just stop moving and take your death like a man. Most people seem to think that the Red-Zones are just indicators of where the attack is going to land when the enemy fires it off. It's actually a visual timer. You have to get clear of it before it disappears.

    You need a good reaction speed to play this game. It can be very punishing if you don't.
    (0)

  5. #255
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Raxion View Post
    To clarify, you have to be out of the Red-Zone before it disappears, not before the attack goes off. If you don't make it out of the Red-Zone with around a second to spare, you might as well just stop moving and take your death like a man. Most people seem to think that the Red-Zones are just indicators of where the attack is going to land when the enemy fires it off. It's actually a visual timer. You have to get clear of it before it disappears.

    You need a good reaction speed to play this game. It can be very punishing if you don't.
    Come on ! you think people don't know you have to be clear of the red marker before it disappears ? what do you take us for ?

    Even so that is not the problem as the visual markers don't match up with the cast bars and the servers don't force a character position check before and after the move goes off.

    As someone earlier mentioned this would be a good solution, instead of us having to fake a server check by using a skill or facetarget it would make more sense for the server check to be built into every boss/monster action. (but before this happens they need to get those visual cues and cast bars in sync)
    (8)
    Last edited by Jinko; 09-18-2013 at 04:59 AM.

  6. #256
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    the problem is that even if u are out of the red circle , sometimes i still get hit is annoying as hell wiping because even tho u are like 5M away u still get damaged.

    Lag is a problem? yeah , but even at 300~ i shouldnt being hited by an aoe that i avoided sucessfully.

    the "dont stop running" is a bandaid , sometimes work for u , sometimes AGAINST you , running into a 2-3 puddle zone ....
    (6)

  7. #257
    Player
    Inferiae's Avatar
    Join Date
    Aug 2013
    Posts
    142
    Character
    Yumiya Nagatsuki
    World
    Behemoth
    Main Class
    Bard Lv 90
    I'm really curious why not make the AoE damage something client-side. I mean, let the client do all the calculations and send the result to the server. It makes cheating easier, but ends this annoying problem.
    Basically, when the client receives information about AoE, the client checks if the player is inside the area or not. When finished, send results to server and the player takes the hit or don't.

    PS: Probably unfair for PvP, but just talking about PvE and dungeons here.
    (0)

  8. #258
    Player
    TheRac25's Avatar
    Join Date
    Apr 2011
    Posts
    415
    Character
    Krell Ynjynor
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Warlyx View Post
    the problem is that even if u are out of the red circle , sometimes i still get hit is annoying as hell wiping because even tho u are like 5M away u still get damaged.

    Lag is a problem? yeah , but even at 300~ i shouldnt being hited by an aoe that i avoided sucessfully.

    the "dont stop running" is a bandaid , sometimes work for u , sometimes AGAINST you , running into a 2-3 puddle zone ....
    the internal server lag is around 500ms, this is ontop of the 0-300ms for the client position update interval and whatever your internet latency is to the server, dont ask how i know this but i do
    i doubt it will be fixed without a total redesign of the server systems (wich they said they were doing but didnt)
    (4)
    Last edited by TheRac25; 09-18-2013 at 05:26 AM.

  9. #259
    Player
    frostfairy's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Vaia Frost
    World
    Moogle
    Main Class
    Arcanist Lv 44
    lol have this problem in most all dungeons....im a good double the distance from the aoe or line red area of death and bam....fall over dead 2-3 times the distance from where it went off from....and its getting REALLLLLLLY old realllllly fast....stopped running stuff and started crafting was pissing me off so much
    (3)

  10. #260
    Player
    Earthen's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Earthen Gaia
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Inferiae View Post
    I'm really curious why not make the AoE damage something client-side. I mean, let the client do all the calculations and send the result to the server. It makes cheating easier, but ends this annoying problem.
    Basically, when the client receives information about AoE, the client checks if the player is inside the area or not. When finished, send results to server and the player takes the hit or don't.

    PS: Probably unfair for PvP, but just talking about PvE and dungeons here.
    Nothing affecting actual game results can be client side, or cheating begins immediately. What they probably do need is a bit more leeway in the cast times, they should be a bit longer to compensate for lag issues. Additionally, and I don't know how feasible this is, but having the clients issue a position update more often at least during certain parts of the game like boss fights in dungeons, could help.
    (0)

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