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  1. #31
    Player
    Sparthos's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Sparthia Abysseant
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Many of those iconic FFXI weapons/armor were from the Zilart expansion pack.
    (0)

  2. #32
    Player
    razorpakk's Avatar
    Join Date
    Aug 2013
    Posts
    41
    Character
    Skyler Merigold
    World
    Odin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sparthos View Post
    Many of those iconic FFXI weapons/armor were from the Zilart expansion pack.
    The cap was at 50 originally no?
    (0)

  3. #33
    Player
    Astralis's Avatar
    Join Date
    Aug 2013
    Posts
    263
    Character
    Astralis Luneglade
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Stats are fine. It is to avoid certain op items that will make the game soo much easier.

    Atleast in this way, each and every class is equal as lomg as they have the same gear
    (0)

  4. #34
    Player
    Sparthos's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Sparthia Abysseant
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by razorpakk View Post
    The cap was at 50 originally no?
    Yup but most people wouldn't recall that considering only the JP really got to play the base game without Zilart for any extended period of time.
    (0)

  5. #35
    Player
    Sparthos's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Sparthia Abysseant
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Astralis View Post
    Stats are fine. It is to avoid certain op items that will make the game soo much easier.

    Atleast in this way, each and every class is equal as lomg as they have the same gear
    You realize you've summed up the problem right? If everything is the same then nothing is special.
    (0)

  6. #36
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I miss the elemental nuke bonuses on gemmed gear.
    (0)

  7. #37
    Player
    Astralis's Avatar
    Join Date
    Aug 2013
    Posts
    263
    Character
    Astralis Luneglade
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Yea I guess SE is playing safe to avoid imbalance issue they want every players to be the same and only wanted player skills as basis of how good you are rather than basing it on your item build and how deep your pocket is to get these items
    (0)

  8. #38
    Player
    Rylee_Emerson's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Rylee Emerson
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Armor needs effects like haste, damage reduction, things to make it unique. So do weapons IE. % chance to cast this, % chance to reduce cost of spell. These make items unique and worth keeping even after they have been out-leveled. You shouldn't want to convert every item you get because your upgrade was +2 str, or +5 vit. That time of itemization is boring.

    EQ had this done very well, the Fungi Tunic was a very sought after item 7 expansions after it came out. I could give so many examples, but I think we get the point.
    (0)

  9. #39
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sylve View Post
    Why do we need a million different kinds of stats?
    FFXI and XIV 1.0 had much more interesting gear - though people who've only played MMOs like WoW or EVE probably aren't used to wanting gear based on enhancing yourself rather than just "oo this has 27 strength!" In XI and XIV you had gear that directly enhanced your job and not just your role.

    Stats that just do +Damage with different names, no thanks.
    +Strength = Damage
    +Dexterity = Damage
    +Determination = Damage
    +Intelligence = Damage

    ...Those are +Damage with different names, each one simply has an additional usage...much like what we're talking about with "extra stats". What we're talking about is:

    "Enhances Succor Effect" which could grant a healing potency bonus or boost the adl. effect by an additional %.
    (0)

  10. #40
    Player
    Hanemakikaze's Avatar
    Join Date
    Mar 2011
    Posts
    405
    Character
    Hanemakikaze Shadowmourne
    World
    Faerie
    Main Class
    Marauder Lv 50
    When I saw AF lost its ability boosts I just facepalmed in silence. Not sure why SE is making all gear nothing but new skins with more stats.
    (0)

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