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  1. #1
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Why do we need a million different kinds of stats? Theres only so many ways to write +Damage without them becoming identical.

    While i would agree that we could certainly do with some interesting effects to our skills, such as gloves that increase DoT durations, or Body slots that reduce durations for harmful effects on yourself.

    Just please don't go the route of Neverwinter, where i actually cannot tell if the stats are even useful for the class I'm playing.

    What would more than likely happen is the Theorycrafting/Mathcrafting folk would pick out the 2 "Best in Slot" stats, and everything else would be junk anyways. Or If all your dozen stats were made equally beneficial ... Then you have no real choice because at the end of the day, its all just +Damage with a different name.

    I like this system. I'm not forced to go to a Theorycrafting site and math out whether or not these shoes are better than my last because it has a different stat on it ...

    TL;DR, Stats that change the way skills behave, i am absolutely for. Stats that just do +Damage with different names, no thanks.
    (2)

  2. #2
    Player
    CyrilLucifer's Avatar
    Join Date
    Aug 2013
    Posts
    1,393
    Character
    Holy Emmerololth
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sylve View Post
    Why do we need a million different kinds of stats? Theres only so many ways to write +Damage without them becoming identical.
    You've clearly never played FFXI.
    (8)

  3. #3
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sylve View Post
    Why do we need a million different kinds of stats?
    FFXI and XIV 1.0 had much more interesting gear - though people who've only played MMOs like WoW or EVE probably aren't used to wanting gear based on enhancing yourself rather than just "oo this has 27 strength!" In XI and XIV you had gear that directly enhanced your job and not just your role.

    Stats that just do +Damage with different names, no thanks.
    +Strength = Damage
    +Dexterity = Damage
    +Determination = Damage
    +Intelligence = Damage

    ...Those are +Damage with different names, each one simply has an additional usage...much like what we're talking about with "extra stats". What we're talking about is:

    "Enhances Succor Effect" which could grant a healing potency bonus or boost the adl. effect by an additional %.
    (0)